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0
votes
Fixed

Memory Leaks when using CharacterController.height to set heights of the...

Physics

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Jun 05, 2018

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Version/s: 2017.4.4f1

How to reproduce: 1. Open user-submitted project (PhysX Bug.zip) 2. Press Play Expected result: Memory usage remains somewhat stab... Read more

0
votes
Not Reproducible

[MacOS] Editor hangs on opening script in VisualStudio

CodeEditors

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Jun 20, 2018

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Version/s: 2018.3.0a3

To reproduce: 1. Start project on Mac. 2. Create script in project. 3. Doubleclick on script in Project folder. 4. Wait till VS w... Read more

0
votes
Fixed

Crash on "PackTextureAtlas" when creating an atlas of zero pixels Textur...

Graphics - General

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Jun 20, 2018

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Version/s: 2018.1.0f2

Steps to reproduce: 1. Open user attached project 2. Play the scene - Unity crashes at this point Expected result: unity should n... Read more

0
votes
Fixed

[TextMeshPro] Text alignment is always TopLeft when it is set for non-ac...

Package: TextMeshPro

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Jun 11, 2018

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Version/s: 1.2.0 ~ 1.3.0

How to reproduce: 1. Open the "SampleScene" scene in the attached project 2. Enter the Play mode 3. Observe the Game window Expecte... Read more

0
votes
Won't Fix

Hierarchy does not display Scene objects when used with Hierarchy Plugin...

Scene Management

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Jun 20, 2018

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Version/s: 2018.2.0x

How to reproduce: 1. Download and open attached project "20.06.2018 - Nested Prefab Test" 2. Observe Hierarchy window Expected resu... Read more

0
votes
Fixed

[OpenGL] Unity can only read 1 mipmap from ".KTX" textures when the text...

Mobile

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Jun 03, 2018

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Version/s: 2017.4.1f1

Reproduction steps: 1. Open "MinimalRepro.zip" project 2. Enter "SampleScene" scene 3. See the difference between the two Game Obje... Read more

0
votes
Fixed

Physics.RebuildBroadphaseRegions produces no error with any of the World...

Physics

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Jun 20, 2018

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Version/s: 2018.3.0a1

How to reproduce: 1. Open any (new) project 2. Import attached script 3. Attach the script to any gameobject 4. Set the World Exten... Read more

7
votes
Fixed
0
votes
Fixed
0
votes
Fixed

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