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Editing the Particle System component on a prefab asset desyncs multiple...
Steps to reproduce: 1. Create a new project 2. Create a prefab with a Particle System component 3. Open another Inspector tab so you... Read more
[Addressables] NullReferenceException is thrown when building player con...
How to reproduce: 1. Open the attached project ("case_1157942-Addressables02.zip") 2. Open the Addressables window 3. Build player c... Read more
Editing the Graphics Raycast built-in component script from the Canvas c...
How to reproduce: 1. Open the attached project 2. Open the "Sample Scene" scene 3. Go to the Hierarchy window and select Canvas 4. G... Read more
Sleeping rigidbody does not wake up after collision with another overlap...
How to reproduce: 1. Open attached project "PhysicsSleepBug.zip" and scene "Scene" 2. Enter Play mode 3. Observe the red car Expec... Read more
[LWRP][iOS] VFX Graph with Noise functions is rendered incorrectly on iO...
To reproduce: 1. Open the attached project; 2. Open "New Scene"; 3. Make sure Graphics API is set to Metal; 4. Build and run the sce... Read more
[Rendering] Reset functionality is not working for Occulusion Portal
Reset functionality is not working for Occulusion Portal Steps to Reproduce: 1. Create a new project 2. Hierarchy > right-click > ... Read more
[Video] "VideoClip import error" is thrown on importing an mp4 of differ...
"VideoClip import error" is thrown on importing an mp4 of different byte stream. The attached video file is an mp4 which works perfe... Read more
[Game View] Scale resizer value from Game view is overlapping with multi...
Scale resizer value from Game view is overlapping with multiplier icon Steps to repro: 1. Create a new project 2. Change the scale... Read more
AssetDatabase.ImportPackage() throws an error when importing a Unity Pac...
Reproduction steps: 1. Open the attached Project inside of "ImportByScriptU201914f1.zip" 2. Inside the Unity Editor's toolbar go to ... Read more
[Project] Adding an illegal character (/?<>\:*|) in the project folder t...
Repro steps: 1. Select a file or folder within the Project window 2. Rename it and add / in the name 3. Observe the console errors. ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Resources.UnloadUnusedAssets() freezes the Editor when releasing Mesh objects
- 16-bit Sprite Textures have a banding effect and loss of data when packing into Variant Sprite Atlas
- HDRP Cluster artifacts when having more than 100 lights
- ParticleCollisionEvent.intersection generates extremely high values when particles collide while in Play Mode
- Custom attributes are not properly converted to subgraphs