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UnityEditor.EditorApplication.isPlaying = false doesn't quit playmode in...
How to reproduce: 1. Open the attached project "676201IsPlayingBug.zip" 2. Open and Play "test" scene 3. Notice that UnityEditor.Edi... Read more
Disabled reflection probes can not be rendered using ReflectionProbe.Ren...
Disabled reflection probes can not be rendered using ReflectionProbe.RenderProbe(). Issue fixed in 5.4: when trying to render disab... Read more
[WebGL][Windows] Realtime lights look different than in editor
To reproduce: 1. Build and run attached project 2. Notice only the closest light seems to be visible. It has hard edges and no fall... Read more
[WebGL] user content build crashes with NullRefException
-e: user content is stopped in WebGL due to NullRef exception which isn't thrown in editor or standalone -repro: --open attached pr... Read more
Serialized dictionary Is Throwing Index Out of Range error on 13th item
Steps to reproduce: 1. Download and open attached project " SerializeDictionaryError.zip" 2. Open and play scene "Battle" 3. Notice ... Read more
Animated properties cannot be changed even when not currently being anim...
How to reproduce: 1. Open scene "Repro" in the provided project 2. Select the "Our Hero" GameObject in the Hierarchy view 3. Open An... Read more
Constant stuttering frame rate in gfx.WaitForPresent
Steps to reproduce: 1. Download and open project "test performance.zip" 2. Open scene "test_performance" 3. Open Profiler if not ope... Read more
[UNET] Spring Joint on objects with Network Identity sets "Connected Anc...
Reproduction steps: 1) Open "UNET hJoint 3D" attached project 2) Open "offline" scene 3) Start scene 4) Press "LAN Host(H)" button 5... Read more
[iOS] Point lights are visible through TextMesh Pro game objects
How to reproduce: 1. Open attached project 2. Add 24 - Surface Shader Example.unity scene to build settings 3. Build to iOS and run... Read more
Flickering shadows from Point lights
How to reproduce: 1. Open attached project 2. Build to iOS and run - Note how the shadows on the boxes flicker as the moving Point... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Red spots appear when Blending Lighting Scenarios using Adaptive Probe Volumes
- [Windows] About Unity Window needs to be opened twice to adapt to resolution
- NullReferenceException and temporary graph corruption after entering playmode if output node connection was changed
- Sprite Renderer with Animation does not reflect Sprite changes in the Scene when switching Mask Interaction
- User is redirected to a non-existing online documentation link when clicking on "?" help button inside Inspector window while Animator Override Controller is selected