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0
votes
Fixed

UnityEditor.EditorApplication.isPlaying = false doesn't quit playmode in...

Editor - Other

-

Feb 28, 2015

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Version/s: 5.0.0f2

How to reproduce: 1. Open the attached project "676201IsPlayingBug.zip" 2. Open and Play "test" scene 3. Notice that UnityEditor.Edi... Read more

0
votes
Fixed

Disabled reflection probes can not be rendered using ReflectionProbe.Ren...

Global Illumination

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Mar 02, 2016

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Version/s: 5.2.3f1

Disabled reflection probes can not be rendered using ReflectionProbe.RenderProbe(). Issue fixed in 5.4: when trying to render disab... Read more

0
votes
Fixed

[WebGL][Windows] Realtime lights look different than in editor

WebGL

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Mar 24, 2016

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Version/s: 5.4.0b11

To reproduce: 1. Build and run attached project 2. Notice only the closest light seems to be visible. It has hard edges and no fall... Read more

0
votes
Fixed

[WebGL] user content build crashes with NullRefException

IL2CPP

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Mar 27, 2016

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Version/s: 5.3.4f1

-e: user content is stopped in WebGL due to NullRef exception which isn't thrown in editor or standalone -repro: --open attached pr... Read more

0
votes
Not Reproducible

Serialized dictionary Is Throwing Index Out of Range error on 13th item

Serialization

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Mar 27, 2016

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Version/s: 5.3.4f1

Steps to reproduce: 1. Download and open attached project " SerializeDictionaryError.zip" 2. Open and play scene "Battle" 3. Notice ... Read more

0
votes
By Design

Animated properties cannot be changed even when not currently being anim...

Animation

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Mar 27, 2016

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Version/s: 5.3.4f1

How to reproduce: 1. Open scene "Repro" in the provided project 2. Select the "Our Hero" GameObject in the Hierarchy view 3. Open An... Read more

3
votes
Fixed

Constant stuttering frame rate in gfx.WaitForPresent

Graphics - General

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Mar 23, 2016

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Version/s: 5.3.4f1

Steps to reproduce: 1. Download and open project "test performance.zip" 2. Open scene "test_performance" 3. Open Profiler if not ope... Read more

0
votes
By Design

[UNET] Spring Joint on objects with Network Identity sets "Connected Anc...

Networking

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Feb 15, 2016

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Version/s: 5.3.0f4

Reproduction steps: 1) Open "UNET hJoint 3D" attached project 2) Open "offline" scene 3) Start scene 4) Press "LAN Host(H)" button 5... Read more

0
votes
Won't Fix

[iOS] Point lights are visible through TextMesh Pro game objects

iOS

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Mar 29, 2016

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Version/s: 5.4.0b11

How to reproduce: 1. Open attached project 2. Add 24 - Surface Shader Example.unity scene to build settings 3. Build to iOS and run... Read more

0
votes
Fixed

Flickering shadows from Point lights

iOS

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Mar 29, 2016

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Version/s: 5.4.0b11

How to reproduce: 1. Open attached project 2. Build to iOS and run - Note how the shadows on the boxes flicker as the moving Point... Read more

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