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Finalizer is not called after calling GC.Collect() when using Conditiona...
To reproduce: 1. Open project attached by the user 2. Open "MainScene" scene and enter play mode 3. Inspect the console Expected re... Read more
Audio Source graph is not affected by Volume Rolloff changes via scripting
To reproduce: 1. Import attached package 2. Play Rolloff scene 3. Click on one of the toggles in the game view 4. Notice that Volume... Read more
[safari] WebGL errors thrown on scene startup
-e: there are two errors being logged running just an empty scene in Safari 11.0.1 --there is nothing obviously broken so far though... Read more
Nvidia Tegra/GeForce ULP shader uniforms not working on Android < 6.0
How to reproduce: 1. Open the attached project 2. Build and run Test scene on device Result: Sound is playing but video is not rende... Read more
The Editor freezes when loading a scene and using Analytics at the same ...
To reproduce: 1. Open the project, attached by the user (MatchThree.zip) 2. Open the "Menu" scene 3. Enter Play mode 4. Login with ... Read more
Changing project windows size affects waveform rendering on audio clip a...
To reproduce: 1. Import audio clip to project 2. Resize project window to smaller size 3. Reimport audio clip 4. Notice that only pa... Read more
EditorOverhead takes significantly more time after 2017.3.0a5
Steps to reproduce: 1. Open user's attached project 2. Play the scene 3. In profiler, sort methods by "Time ms" 4. Observe EditorOve... Read more
Scene view becomes gray when changing Mesh after painting Cloth Self-Col...
Scene view becomes gray when changing Mesh in "Skinned Mesh Renderer" after painting Cloth Self-Collision in Play mode, Console will... Read more
UnityEditor.Experimental.AssetImporters loses reference to an object lin...
To reproduce: 1. Open project 2. Open 'Garbage' scene 3. Select Main Camera 4. Notice that 'mymagic' asset is assigned to 'Garbage' ... Read more
Mono compiler crashes while compiling C# script method
Mono compiler very rarely crashes trying to compile AStarPath.Update() method. The crash can occur while pressing starting to play t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Cascaded Shadows do not have a falloff in Player when the Player is built not in Development Mode
- Grid in animation preview window is rendered on top of the object
- WebGPU Graphics.RenderPrimitives fails on MeshTopology.Quads with Validation errors when exceeding 64k vertices
- Task status is "WaitingForActivation" when awaiting a faulted task inside that task
- 0 is returned when any output from Split Node is input into the Lerp Node