Search Issue Tracker
IPv6 support [Cache Server/Networking]
IPv6 is currently not supported by the Cache Server or the Editor. Read more
[iOS] Lightmaps are blocky/unfiltered on some of the older iOS devices
Steps to reproduce: 1. Open attached project (lightmap_bug.zip) 2. Open scene 'level1-1' 3. Go to Window/Lighting and click 'Build... Read more
ForceSceneID doesn't change sceneID of inactive NetworkIdentity
Steps to reproduce: 1. Open attached project "772725.zip" 2. Open scene "main" 3. Build and run project 4. In built project, press ... Read more
Invalid AABB errors when opening scene with a Cloth component in it
How to reproduce: 1. Open attached project 2. Open scene poziom Testowy/hgfh.unity - Note the errors in the console: Invalid AABB... Read more
Spotlight creates additional RenderPrePass draw calls
Steps to reproduce: 1. Download and open attached project "UnityPlayground.zip" 2. Open scene "test" 3. Play the scene, open Frame D... Read more
New project opened via existing project ignores editor start parameters
How to reproduce: 1. Start Unity editor with -force-opengl command line argument. 2. Create or load a project. 3. Select File->New P... Read more
Floats become Infinity on mono backend with development build enabled
1. Open attached project 2. Built to iOS with mono and development build enabled 3. Play play button 4. Press button "1" 5. Play lev... Read more
Integration Tests (Unity Test Tools) in batch mode lead to 'Failed to lo...
How to reproduce: 1. Open attached project from the terminal with the following arguments: -batchmode -projectPath <projectPath> -e... Read more
[iOS] Reflecting sparkles on mesh, both GLES & Metal
To reproduce: 1. Open attached project 2. Build for iOS 3. Run on iOS device 4. Zoom in and move the camera Actual behavior: reflec... Read more
[WIN] Input is not processed when Game View is not focused
How to reproduce: 1. Open attached project 2. Open scene InputTest.unity - Make sure you have a controller attached 3. Play the sc... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Errors when rendering a camera to render texture with only depth
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene