Search Issue Tracker
Fixed in 2021.1.X
Fixed in 2020.2.X
Votes
0
Found in
2018.4
2019.3.7f1
2020.2
Issue ID
1249916
Regression
No
Custom Render Texture does not render on Direct3D11 and Direct3D12 graphics API
How to reproduce:
1. Open the project from the attached file "1249916.zip" (link in edit)
2. Open the "Terrain" scene from Assets > MicroSplat > Streams > Examples > Scene
3. Enter Play Mode
4. Inspect the Game View
Expected result: streams of water and lava are flowing through the terrain
Actual result: A glimpse of lava and water streams appear upon start of Play Mode and then stops rendering
Reproducible with: 2018.4.25f1, 2019.4.5f1, 2020.1.0f1, 2020.2.0a18
Notes:
- Not reproducible with OpenGLES3, Vulkan, OpenGLCore, Metal graphics API
- Could not test with OpenGLES2 (pink textures and errors in the console)
- Script for this effect is Assets > MicroSplat > Streams > Scripts > StreamManager.cs
- Rendering the streams of water and lava using RenderTextures works as expected
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Standalone Player crashes with "TDerived GetOrLoad<TDerived>() where TDerived : T" when IL2CPP Code generation is set to "Faster (smaller) Builds"
- IndexOutOfRangeException and InvalidOperationException when logging XML string
- Script missing in "Assets/Settings/Mobile_Renderer/GlobalVolumeFeature" of "com.unity.template.urp-blank" template
- “Font Asset Creator - Error Code [Invalid_File_Structure]…“ error is logged when generating Font Assets from fonts with meta files from previous Editor versions
- Input.mousePosition returns (NaN, NaN, 0.00) when Scene view is opened
Add comment