Search Issue Tracker
Fixed in 2021.1.X
Fixed in 2020.2.X
Votes
0
Found in
2018.4
2019.3.7f1
2020.2
Issue ID
1249916
Regression
No
Custom Render Texture does not render on Direct3D11 and Direct3D12 graphics API
How to reproduce:
1. Open the project from the attached file "1249916.zip" (link in edit)
2. Open the "Terrain" scene from Assets > MicroSplat > Streams > Examples > Scene
3. Enter Play Mode
4. Inspect the Game View
Expected result: streams of water and lava are flowing through the terrain
Actual result: A glimpse of lava and water streams appear upon start of Play Mode and then stops rendering
Reproducible with: 2018.4.25f1, 2019.4.5f1, 2020.1.0f1, 2020.2.0a18
Notes:
- Not reproducible with OpenGLES3, Vulkan, OpenGLCore, Metal graphics API
- Could not test with OpenGLES2 (pink textures and errors in the console)
- Script for this effect is Assets > MicroSplat > Streams > Scripts > StreamManager.cs
- Rendering the streams of water and lava using RenderTextures works as expected
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [HDRP] Game view renders artifacts when Camera's Component "Post Anti-aliasing" is set to "TAA" and Dynamic Resolution's "Forced Screen Percentage" is changed
- A deactivated Prefab's name color becomes white when a GameObject in the scene is deactivated
- The Game view becomes blank when using Frame Debugger with MSAA and Texture binding enabled in Play Mode
- Crash on dynamixel_sdk.dynamixel:groupSyncReadTxRxPacket when entering Play Mode after updating path to Dynamixel SDK in script
- NullReferenceException is thrown when changing the Inspector preview selection
Add comment