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Fixed in 2021.1.X
Fixed in 2020.2.X
Votes
0
Found in
2018.4
2019.3.7f1
2020.2
Issue ID
1249916
Regression
No
Custom Render Texture does not render on Direct3D11 and Direct3D12 graphics API
How to reproduce:
1. Open the project from the attached file "1249916.zip" (link in edit)
2. Open the "Terrain" scene from Assets > MicroSplat > Streams > Examples > Scene
3. Enter Play Mode
4. Inspect the Game View
Expected result: streams of water and lava are flowing through the terrain
Actual result: A glimpse of lava and water streams appear upon start of Play Mode and then stops rendering
Reproducible with: 2018.4.25f1, 2019.4.5f1, 2020.1.0f1, 2020.2.0a18
Notes:
- Not reproducible with OpenGLES3, Vulkan, OpenGLCore, Metal graphics API
- Could not test with OpenGLES2 (pink textures and errors in the console)
- Script for this effect is Assets > MicroSplat > Streams > Scripts > StreamManager.cs
- Rendering the streams of water and lava using RenderTextures works as expected
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