Search Issue Tracker
Fixed in 2021.1.X
Fixed in 2020.2.X
Votes
0
Found in
2018.4
2019.3.7f1
2020.2
Issue ID
1249916
Regression
No
Custom Render Texture does not render on Direct3D11 and Direct3D12 graphics API
How to reproduce:
1. Open the project from the attached file "1249916.zip" (link in edit)
2. Open the "Terrain" scene from Assets > MicroSplat > Streams > Examples > Scene
3. Enter Play Mode
4. Inspect the Game View
Expected result: streams of water and lava are flowing through the terrain
Actual result: A glimpse of lava and water streams appear upon start of Play Mode and then stops rendering
Reproducible with: 2018.4.25f1, 2019.4.5f1, 2020.1.0f1, 2020.2.0a18
Notes:
- Not reproducible with OpenGLES3, Vulkan, OpenGLCore, Metal graphics API
- Could not test with OpenGLES2 (pink textures and errors in the console)
- Script for this effect is Assets > MicroSplat > Streams > Scripts > StreamManager.cs
- Rendering the streams of water and lava using RenderTextures works as expected
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
Add comment