Search Issue Tracker

Fixed in 2021.1.X

Fixed in 2020.2.X

Votes

0

Found in

2018.4

2019.3.7f1

2020.2

Issue ID

1249916

Regression

No

Custom Render Texture does not render on Direct3D11 and Direct3D12 graphics API

Texture

-

How to reproduce:
1. Open the project from the attached file "1249916.zip" (link in edit)
2. Open the "Terrain" scene from Assets > MicroSplat > Streams > Examples > Scene
3. Enter Play Mode
4. Inspect the Game View

Expected result: streams of water and lava are flowing through the terrain
Actual result: A glimpse of lava and water streams appear upon start of Play Mode and then stops rendering

Reproducible with: 2018.4.25f1, 2019.4.5f1, 2020.1.0f1, 2020.2.0a18

Notes:
- Not reproducible with OpenGLES3, Vulkan, OpenGLCore, Metal graphics API
- Could not test with OpenGLES2 (pink textures and errors in the console)
- Script for this effect is Assets > MicroSplat > Streams > Scripts > StreamManager.cs
- Rendering the streams of water and lava using RenderTextures works as expected

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.