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Fixed in 10.6.0

Votes

1

Found in [Package]

10.0.0-preview.10

Issue ID

1262915

Regression

No

[URP] [Speedtree] SpeedTree7/SpeedTree8 shaders are not SRP batcher compatible

Package: Scriptable Render Pipeline Universal

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How to reproduce:
1. Create a new URP template project
2. Navigate to Packages/Universal RP/Shaders/Nature and select SpeedTree7/SpeedTree8 shader
3. Observe the Inspector window

Expected result: The selected SpeedTree shader is SRP batcher compatible
Actual result: The selected SpeedTree shader is not SRP batcher compatible

Reproducible with: 2019.4.4f1(7.4.1), 2020.1.0b16(8.2.0), 2020.2.0a18(9.0.0-preview.35, 10.0.0-preview.10)
Could not test with: 2018.4.25f1(URP was not yet available)

  1. Resolution Note (fix version 10.6.0):

    The "SpeedTree8_PBRLit" ShaderGraph was included, which is SRP compatible. You can use it by manually changing the shader on your SpeedTree 8 materials to Packages/com.unity.render-pipelines.universal/Shaders/Nature/SpeedTree8_PBRLit

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