Search Issue Tracker
Fixed in 2020.2.X
Fixed in 2019.4.X, 2020.1.X
Votes
0
Found in
2019.3.0a12
2019.4.0f1
2020.2
Issue ID
1262917
Regression
Yes
LightProbe asset data is replaced by the currently opened Scene values when switching to a different Scene
How to reproduce:
1. Open the attached project's Scene labeled "LightProbe32"
2. Inspect the LightProbe assets, located in the "Scene" folder
3. Switch to the Scene labeled "EmptyScene"
4. Inspect the LightProbe assets, located in the "Scene" folder again
Expected result: LightProbe asset data doesn't change based on the currently opened Scene
Actual result: LightProbe asset data change based on the currently opened Scene
Reproducible with: 2019.3.0a12, 2019.4.4f1, 2020.1.0b16, 2020.2.0a18
Not reproducible with: 2018.4.25f1, 2019.3.0a11
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Long Prefab save times when using Unity 2022.2 and higher
- Console displays error "UnityException: Creating asset at path Assets/Scenes/ .scenetemplate failed." during scene template saving
- "Development Build" watermark is shown in non-development UWP release builds
- Console errors appear when the Inspector is set to Debug and a GameObject is selected
- A script public variable value is not used when set in the Inspector window
Resolution Note (fix version 2020.2):
Fixed in Unity 2020.2.0a21
Resolution Note (fix version 2020.1):
Fixed in Unity 2020.1.5f1 and above
Resolution Note (fix version 2019.4):
Fixed in Unity 2019.4.10f1 and above