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Fixed in 2022.2.X

Fixed in 2021.3.X



Found in





Issue ID




Particle System is not rendering when CommandBuffer.DrawRenderer() is used with ScriptableRenderPass

Visual Effects - Legacy


How to reproduce:
1. Open attached project "" and scene "SampleScene"
2. Enter Play mode
3. Observe Scene or Game view

Expected result: a particle system in both "Scene" and "Game" views is playing
Actual result: a particle system is not playing

Reproducible with: 2019.4.4f1 (7.3.1), 2020.1.0b16, 2020.2.0a18 (8.1.0, 9.0.0-preview.35)
Could not test with: 2018.4 (the features needed did not yet exist)

  1. Resolution Note (fix version 2022.2):

    Fixed on: 2022.2.0a3

  2. Resolution Note (fix version 2021.3):

    Fixed in: 2021.3.1f1

Comments (1)

  1. yokljo

    Dec 18, 2020 02:11

    I have experienced this same problem when trying to use DrawRenderer. I observe that it works in the Scene window, but not in the Game window. Also, LineRenderer doesn't show, and SpriteRenderer with a bone transform does appear, but without the transform.

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