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Fixed in 5.2.3

Votes

0

Found in

5.2.2p1

Issue ID

739432

Regression

Yes

InvalidProgramException: Invalid IL code when using SyncListStruct where each element also has an array

Networking

-

Steps to reproduce:

1. Open attached project
2. Open scene SyncListTest
3. Run scene
4. Press "Lan Host"
5. Open console and notice InvalidProgramException: Invalid IL code is thrown in console

Comments (4)

  1. Dima Kurilchenko

    Jan 10, 2016 15:52

    Occurs in 5.3.0f4

  2. Zoelovezle

    Jan 06, 2016 11:44

    Its not fixed , its still occurring in 5.3.0f4

  3. DonaldW

    Dec 24, 2015 02:09

    All I need is something like "SyncDictionary".

    The same exception occurs when I am trying to implement my SyncDictionary as follow:
    public class SyncListDict<TKey, TValue> : SyncListStruct<SyncListDictKeyValue<TKey, TValue>>, IDictionary<TKey, TValue>

    It's ok when I am a host. But after that, when another player connected to the host, the host throw this exception.

    I know it has been documented as follows:
    "The struct used SyncListStruct derived class can contain members of basic types, arrays, and common Unity types. They cannot contain complex classes or generic containers."

    But why?

  4. TheDelhiDuck

    Nov 01, 2015 23:18

    Still occurring in 5.2.2p2

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