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Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.




Found in


Issue ID




Input.GetButton returns false on level change, when button is still held down



How to reproduce:

1. Open attached project (case
2. Open scene Scenes/Main.unity
- Scene contains a green Plane with a few other game objects on it
3. Play the scene
- WSAD or Arrow keys to move your (invisible) character, which is centred on the camera
- Hold the Right Mouse Button to run fast
4. Hold down the RMB and move towards the purple cube
5. Without releasing the RMB, click the LMB
- This should load another level
6. While still holding the RMB, try to move around
- Notice how the movement is not as fast as it should be if the RMB is held down
- Releasing and holding down the RMB again resolves the issue until the next level change

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