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Fixed in 2018.3.X
Votes
2
Found in
5.3.0b4
Issue ID
739081
Regression
No
Mute audio option state isn't saved and is always disabled when editor is reopened
This works in current trunk version, no idea when it was fixed, but probably quite a long time ago.
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WillemKokke
Jul 19, 2016 22:46
I find this slightly annoying as well, so I've written the following editor script to do this for me:
using UnityEditor;
[InitializeOnLoad]
public static class EditorMuteAudioState
{
static EditorMuteAudioState()
{
EditorUtility.audioMasterMute = EditorPrefs.GetBool("WKGameViewAudioMute", false);
EditorApplication.playmodeStateChanged += () =>
{
EditorPrefs.SetBool("WKGameViewAudioMute", EditorUtility.audioMasterMute);
};
}
}