Search Issue Tracker
Fixed in 0.2.5-preview.1
Votes
0
Found in [Package]
0.2.4
Issue ID
1256489
Regression
Yes
[Memory Profile] Hexa decimal code Text overflows in memory map
Hexa decimal code Text overflows in memory map
Steps to Repro:
1. Open a new Project
2. Install Memory Profiler from package Manager
3. Open Window > Analysis > Memory Profiler
4. Click on Capture Editor > Image > Open button
5. Change the view to Memory Map
Expected Result: Hexadecimal code should be wrapped up
Actual Result: Hexadecimal code text is overflows
Reproducible on: 2020.2.0a15, 2020.1.0b13, 2019.4.0f1, 2019.3.16f1 (with 0.2.4 package )
Working fine on: 2018.4.23f1 (with 0.2.4 package )
Environment: Windows 10 and Mac 10.15
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [RenderGraph] Outputs from camera stack override each other when using OpenGLES3 with a custom renderer feature
- An "RefreshInternalV2 is called before InitialRefresh" error is thrown when opening a project where a build profile with Player settings added is selected
- MeshCollider preview gizmo disappears from the Scene view when overriding the mesh asset using any 3D editing tool
- Tutorial project is not created when started from the Get set up tab
- Audio Listener Component expands when selected
Resolution Note (fix version 0.2.5-preview.1):
Northstar regression as font size increased.