Search Issue Tracker
Fixed in 2020.2.X
Votes
1
Found in
2019.3.0f5
2019.4
2020.2
Issue ID
1245967
Regression
No
Changes made to Image's pixelsPerUnitMultiplier property are not applied when changing it in Script during Runtime
How to reproduce:
1. Open the attached project's Scene labeled "SampleScene"
2. Enter the Play Mode
3. Observe the Panel GameObject's Image
Expected result: Changes made to Panel's Image pixelsPerUnitMultiplier property are applied
Actual result: Changes made to Panel's Image pixelsPerUnitMultiplier property are not applied
Reproducible with: 2019.4.1f1, 2020.1.0b14, 2020.2.0a15
Couldn't test with: 2018.4.24f1 ('Image' does not contain a definition for 'pixelsPerUnitMultiplier')
Note: Issue doesn't happen if Image is set to be "dirty"
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Uninitialized variable warning appears in the Inspector of a custom shader when the variable is initialized
- "Failed creating toolbar element from ID..." error is thrown when resetting the Scene view Overlay layout while an Asset Transformer Toolbox overlay is active
- Entity ID for Font Assets is serialized twice which throws an error when using Debug Inspector
- Play Mode can be entered when disabling Adaptive Performance and pressing either the Play Mode button or the keyboard shortcut to enter Play Mode before recompilation leading to errors and warnings thrown
- Parent ListView element also becomes selected when inner ListView element is selected
Resolution Note (fix version 2020.2):
Added a setVerticiesDirty call to the API. Couldn't reproduce it but that dirty should be there. Fixed in Unity 2020.2.0b1