Search Issue Tracker
Fixed in 2020.2.X
Votes
1
Found in
2019.3.0f5
2019.4
2020.2
Issue ID
1245967
Regression
No
Changes made to Image's pixelsPerUnitMultiplier property are not applied when changing it in Script during Runtime
How to reproduce:
1. Open the attached project's Scene labeled "SampleScene"
2. Enter the Play Mode
3. Observe the Panel GameObject's Image
Expected result: Changes made to Panel's Image pixelsPerUnitMultiplier property are applied
Actual result: Changes made to Panel's Image pixelsPerUnitMultiplier property are not applied
Reproducible with: 2019.4.1f1, 2020.1.0b14, 2020.2.0a15
Couldn't test with: 2018.4.24f1 ('Image' does not contain a definition for 'pixelsPerUnitMultiplier')
Note: Issue doesn't happen if Image is set to be "dirty"
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android][BiRP] Depth processing is handled incorrectly on certain Android devices when using 2 camera's
- [APV] Cancelling Display Dialog Error is thrown after Adaptive Probe Volumes tab is open in Lighting Window
- [APV] NullReferenceException is thrown when baking Adaptive Probe Volume for a Terrain with Non-GI Contributing Tree Prototypes and multiple APV objects with different LayerMasks are present on the scene
- Hands are not recognized when using Hololens 2
- "OnTriggerExit2D" is called before "OnTriggerEnter2D" when object is destroyed immediately
Resolution Note (fix version 2020.2):
Added a setVerticiesDirty call to the API. Couldn't reproduce it but that dirty should be there. Fixed in Unity 2020.2.0b1