Search Issue Tracker
Fixed in 2020.2.X
Fixed in 2019.4.X, 2020.1.X
Votes
0
Found in
2019.4
2020.1.0a1
2020.1.0b11
2020.2
Issue ID
1255256
Regression
Yes
Asset Store 'Complete Projects' overwriting Project Settings with no warning
How to reproduce:
1. Create new project
2. Open Window -> Asset Store (this will open up a browser)
3. Search for "Particle Pack" (any package that changes settings will reproduce)
4. Download and import the package
Expected result: a pop-up appears which notifies that settings will be changed
Actual result: the settings are overridden
Reproducible with: 2020.1.0b13, 2020.2.0a15
Not reproducible with: 2018.4.23f1, 2019.4.1f1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Reflection Probe “Probe Scene Editing Mode:” text is barely visible
- [HDRP] Game view doesn’t refresh after changing Camera Background Type until mouse moves over it
- Some Shaders appear twice in Material Shader selection menu
- Editor freezes with a StackOverflowException when certain asset types are assigned to a managed component in a SubScene via AddComponentObject
- Scale Snapping with Gizmos does not work in the Scene view when Snapping and Absolute Grid Snapping are toggled off
Resolution Note (fix version 2020.2):
Fixed in 2020.2.0a21. Implemented a popup warning in Package Manager for when users click 'Import' on a Project Asset. The popup warning text is the same as what used to be shown in the Asset Store window (warns user their Project Settings will be overwritten if continue with import, advise user to switch to an empty project if they don't know what that means).
Resolution Note (fix version 2020.1):
Verified in:
Version: 2020.1.2f1
Resolution Note (fix version 2019.4):
Fixed in 2019.4.8f1