Search Issue Tracker
Fixed in 2020.2.X
Fixed in 2019.4.X, 2020.1.X
Votes
0
Found in
2019.4
2020.1.0a1
2020.1.0b11
2020.2
Issue ID
1255256
Regression
Yes
Asset Store 'Complete Projects' overwriting Project Settings with no warning
How to reproduce:
1. Create new project
2. Open Window -> Asset Store (this will open up a browser)
3. Search for "Particle Pack" (any package that changes settings will reproduce)
4. Download and import the package
Expected result: a pop-up appears which notifies that settings will be changed
Actual result: the settings are overridden
Reproducible with: 2020.1.0b13, 2020.2.0a15
Not reproducible with: 2018.4.23f1, 2019.4.1f1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “FocusController has unprocessed focus events.” warnings are thrown after adding iOS, tvOS or visionOS Build Profiles
- Holes and different colors appear on default Tree Materials after applying them to the Tree GameObject and undoing changes
- Error indicating that the Text Asset Importer hasn't been disposed properly is logged when switching Importer Type in a Focused Inspector
- Documentation installation shows "Install failed: Validation Failed" when installing Android Build Support module
- Error indicating that the Package Manifest Importer hasn't been disposed properly is logged when switching Importer Type in a Focused Inspector
Resolution Note (fix version 2020.2):
Fixed in 2020.2.0a21. Implemented a popup warning in Package Manager for when users click 'Import' on a Project Asset. The popup warning text is the same as what used to be shown in the Asset Store window (warns user their Project Settings will be overwritten if continue with import, advise user to switch to an empty project if they don't know what that means).
Resolution Note (fix version 2020.1):
Verified in:
Version: 2020.1.2f1
Resolution Note (fix version 2019.4):
Fixed in 2019.4.8f1