Search Issue Tracker
By Design
Votes
0
Found in [Package]
Version 1.0.0
Issue ID
1254136
Regression
No
The context.interaction logs Multitap instead of Tap when clicked once
How to reproduce:
1. Open the attached "Multi-tap and tap input functionality (2019.3.15f1)" project
2. Open the Scenes/SampleScene and enter the Play mode
3. Click in the Game view once
Expected: The context.interaction should be of type Tap
Actual: The context.interaction is of type Multitap
Reproducible with: 2018.4.24f1, 2020.2.0a14
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
Resolution Note:
We're chasing a different MultiTap+Tap bug but this particular one behaves as designed. Each interaction goes through a cycle involving a started, a performed, and a canceled phase. When LMB is press, the MultiTap interaction sitting on top of the stack is started and thus a callback on the action is received. When LMB is then released and not pressed again, the MultiTap cancels (without performing) and thus another callback is received.
If the script is modified to read like the following, the MultiTap is never performed except if LMB is in fact double-clicked.
public void Fire(InputAction.CallbackContext context)
{
Debug.Log("Fire!");
if (context.performed && context.interaction is MultiTapInteraction)
Debug.Log( context.interaction );
}