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Votes
0
Found in
2019.3.15f1
2020.1.0b10
2020.1.0b11
2020.2
Issue ID
1254464
Regression
Yes
Loading Prefab in InitializeOnLoad returns null when it contains components from a different asmdef
To reproduce:
1. Open attached project ('case_1254464.zip')
2. Observe the Console window
Expected result: Message 'Load: exists(True), loaded(True)' is printed
Actual result: Error 'Load: exists(True), loaded(False)' is printed
Reproducible in: 2019.3.15f1, 2019.4.1f1, 2020.1.0b10, 2020.1.0b13, 2020.2.0a15
Not reproducible in: 2018.4.23f1, 2019.3.14f1, 2020.1.0a1, 2020.1.0b9
Notes:
1. Moving the component to the same assembly the AssetLoader is in prevents the issue
2. LoadAllAssetsAtPath does return the GameObject
3. Loading later (e.g. EditorApplication.update) works
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Resolution Note:
Cannot reliably load non-script assets on [InitializeOnLoad] because it is called before regular assets like prefabs are imported.