Search Issue Tracker
Fixed in 2021.2.X
Fixed in 2019.4.X, 2020.3.X
Votes
0
Found in
2018.4
2019.3.10f1
2020.2
Issue ID
1241582
Regression
No
[WebGL] Video audio is being played when VideoPlayer's Audio Output Mode is set to None
Reproduction steps:
1. Open the attached project ("case_1241582-AudioOutputMode.zip")
2. Open the repro scene ("SampleScene")
3. Select the 'Video Player' object in the Hierarchy
4. Set VideoPlayer's URL to a locally hosted video
5. Enter Play Mode and notice that the video is muted
6. Make a WebGL build and run it
Expected result: Video is being played muted
Actual result: Video is being played with audio; if the user did not interact with the page, autoplay is being blocked
Reproducible with: 2018.4.23f1, 2019.4.1f1, 2020.1.0b13, 2020.2.0a15
Tested with: Chrome (83.0.4103.97), Firefox (77.0.1), Edge (83.0.478.45)
Workaround: Setting Audio Output Mode to Direct, Controlled Tracks to 1, and muting the track fixes the issue.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Quest] Pitch Shifter causes audio degradation on Quest 2 devices when sped up
- "GUI Error: Invalid GUILayout" and "NullReferenceException" are thrown when adding Scenes to "Scenes in Baking Set" in Adaptive Probe Volumes
- Inspector window not updating when switching GameObjects in Play Mode while having a VR headset connected
- "UnityException: GetName can only be called from the main thread." erors are thrown when the Shortcuts window is opened and entering Play Mode with a shortcut
- [Android] Light2D visuals stacking over frames when using RenderGraph
Resolution Note (fix version 2021.2):
Fixed in Unity 2021.2.0b1 and above
Resolution Note (fix version 2020.3):
Fixed in: 2020.3.38f1