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Fixed in 2020.2

Fix In Review for 2019.4

Fixed in 2020.1

Votes

0

Found in

2018.4

2020.1.0b11

2020.2

Issue ID

1254451

Regression

No

[IL2CPP] Crash on List_1_Add_mBA0FDF41792A78B3EB9E395D711706E268313F0F_gshared when trying to run IL2CPP build

IL2CPP

-

How to reproduce:
1. Open the attached "IL2CPPBug.zip" project
2. Make sure IL2CPP is installed and enabled (Project Settings -> Player -> Other Settings -> Scripting Backend -> IL2CPP)
3. Build and run the project
-- Observe the crash

Reproducible with: 2018.4.24f1, 2019.3.16f1, 2019.4.1f1, 2020.1.0b13, 2020.2.0a15

Note: not reproducible with Mono scripting backend builds

First lines of the stack trace:
0x00007FF8AA1061FA (GameAssembly) [c:\environman\attachments\project\temp\stagingarea\data\il2cppoutput\generics5.cpp:10084] List_1_Add_mBA0FDF41792A78B3EB9E395D711706E268313F0F_gshared
0x00007FF8AA17E28D (GameAssembly) [c:\environman\attachments\project\temp\stagingarea\data\il2cppoutput\assembly-csharp.cpp:615] NewBehaviourScript_Update_m411C4D5C2D993FD70092FDA0FE2AC4786F8AC001
0x00007FF8A9CEF04C (GameAssembly) [c:\environman\attachments\project\temp\stagingarea\data\il2cppoutput\il2cppinvokertable.cpp:12962] RuntimeInvoker_TrueVoid_t700C6383A2A510C2CF4DD86DABD5CA9FF70ADAC5
0x00007FF8A9D7EEE9 (GameAssembly) [c:\program files\2020.2\2020.2.0a15_86048ae4b4bd\editor\data\il2cpp\libil2cpp\vm\runtime.cpp:568] il2cpp::vm::Runtime::Invoke
0x00007FF8A6B09938 (UnityPlayer) UnityMain
<...>

  1. Response avatar

    Resolution Note (fix version 2020.2):

    Fixed in: 2020.2.0a20

  2. Response avatar

    Resolution Note (fix version 2020.1):

    Fixed in: 2020.1.7f1

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