Search Issue Tracker
Fixed in 9.0.0
Fixed in 7.4.2
Votes
0
Found in [Package]
7.4.1
Issue ID
1255079
Regression
Yes
SRP Post-processing cannot change color when using the trackball selection
To reproduce:
1. Open attached project ("case_1255079-Sample.zip")
2. From Hierarchy select "Test" Game Object
3. In the Inspector window try to change color by using the trackball
Expected result: Color can be changed
Actual result: Color cannot be changed (instantly snaps back to its original position)
Reproducible in: 2019.4.1f1, 2020.1.0b13, 2020.2.0a15
Not reproducible in: 2018.4.24f1, 2019.4.1f1, 2020.1.0b13, 2020.2.0a15
Reproducible in package versions: 7.4.1, 8.1.0
Not reproducible in package versions: 4.10.0 - 7.3.1, 8.0.1, 9.0.0
Note: Reproducible in both Universal and High Definition RP packages (the same exact versions are affected)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes
Resolution Note (fix version 9.0.0):
Fixed in Universal RP 9.0.0-preview.14 and High Definition RP 9.0.0-preview.13 package versions
Resolution Note (fix version 7.4.2):
Fixed in Universal RP/High Definition RP 7.4.2 package version