Search Issue Tracker
Fixed
Votes
0
Found in [Package]
8.1.0
Issue ID
1255973
Regression
Yes
[CPU PLM] Artifacts on the baked shadow when baking with using A-Trous filter
Steps to repro:
1. Open the attached project and 'Repro' scene;
2. In the Lighting window press 'Generate Lighting' window;
3. Wait until the lighting is baked and observe the baked shadow in the Game or Scene view.
Expected result:
The baked shadow is rendered smoothly without artifacts.
Actual result:
The baked shadow has significant square'ish artifacts. See attached screenshots.
Regression introduced in Version 2020.1.0.
Notes:
- Reproducible in Version 2020.2.0a15, 2020.1.0b13 with URP 8.1.0;
- Not reproducible in 2019.4.1f1 with URP 7.3.1;
- Reproducible on Windows 10;
- Reproducible only on Progressive CPU Lightmapper, not reproducible on the GPU Lighthmapper;
- Setting Direct Sigma to 0 fixes the issue, however, in this case, the filtering is not applied;
- Reproducible only with A-Trous filter; not reproducible with Gaussian filter.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Add comment