Search Issue Tracker
Fixed in 5.4.0
Votes
0
Found in
5.4.0b6
Issue ID
770176
Regression
No
[ParticleSystem] "Angle" property is not useful in Cone with base emiting
Info:
Small cosmetic bug, When you have "Shape" "Cone" and" Emit From" "Base"/"Base Shell" it disables angle, I think it should also disable "Angle" too, because not it does nothing (And it should) for 2d shape emitter
Project Steps:
1. Set "Shape" to "Cone"
2. Set "Emit From" to "Base"
3. Notice "Angle" is not disabled
4. You can change it, but it doesn't affect complete image
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Profiler - Taking you to the wrong section when using 'show'
- Draw Renderers custom pass doesn't work with SSGI
- WebCamTexture does not set the requested resolution when used in WebGL
- Editor default Stylesheet/Matching Selector buttons in Debugger don't do anything
- Graphics.DrawMeshNow stops rendering Render Texture after a few frames when viewed in the Player
Add comment