Search Issue Tracker
Not Reproducible
Votes
0
Found in [Package]
0.6.0-preview.1
Issue ID
1248654
Regression
No
[Profile Analyzer] Unnamed thread message appears when pulling in data into Profile Analyzer while standalone Profiler is on
How to reproduce:
1. Open attached "ProfileAnalyzer" project
2. Open Profiler (Window->Analysis->Profiler)
3. Open Profile Analyzer (Window->Analysis->Profile Analyzer)
4. Open Profiler (Standalone Process) (Window->Analysis->Profiler (Standalone Process))
5. Make sure both Profiler and Profiler (Standalone Process) are set to record Playmode
6. Enable recording on both Profilers
7. Enter Play Mode to start recording
8. Keep pulling in data in Profile Analyzer
Expected result: No messages of unnamed frames are thrown
Actual result: Eventually messages about unnamed frames will appear for some frames
Reproducible with: 0.4.0-preview.6, 0.6.0-preview.1 (2018.4.23f1, 2019.3.14f1, 2020.1.0b9, 2020.2.0a11)
Could not test with: 0.4.0-preview.3, 0.4.0-preview.5 because of NullReferenceException error when Profiler and Profile Analyzer are both on
Note: As in the attached video in the initial report it might be possible that the message would appear for every single frame. The reproduction steps guarantee that at least for one frame the message will appear.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
- Scene view has Y coordinates of the Screen Position node flipped when some of the URP features are disabled
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
Add comment