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Fixed
Votes
0
Found in [Package]
9.0.0.
Issue ID
1249012
Regression
Yes
[HDRP] ArgumentNullException errors are thrown on disabling "Big Tile Prepass" under Light Loop debug in HDRP Default Settings
ArgumentNullException errors are thrown on disabling "Big Tile Prepass" under Light Loop debug in HDRP Default Settings.
Steps to repro:
1. Create a new HDRP template project.
2. Edit > Project Settings > HDRP Default Settings.
3. Light Loop Debug > Deferred Tile > Disable checkbox.
Actual Result:
ArgumentNullException errors are thrown in the console.
Expected Result:
No errors in the console.
Reproducible in:
2020.2.0a12, 2020.1.0b9, 2020.1.0a23 with Package version: 9.0.0.
Working Fine in:
2020.2.0a12, 2020.1.0b9 with Package version: 8.0.1
Environment:
Occurring only on Windows 10.
Stacktrace:
ArgumentNullException: Value cannot be null.
Parameter name: _unity_self
UnityEngine.Rendering.HighDefinition.HDRenderPipeline.ClearLightList (UnityEngine.Rendering.HighDefinition.HDRenderPipeline+BuildGPULightListParameters& parameters, UnityEngine.Rendering.CommandBuffer cmd, UnityEngine.ComputeBuffer bufferToClear) (at library/packagecache/com.unity.render-pipelines.high-definition@9.0.0-preview.13/runtime/lighting/lightloop/lightloop.cs:2926)
UnityEngine.Rendering.HighDefinition.HDRenderPipeline.ClearLightLists (UnityEngine.Rendering.HighDefinition.HDRenderPipeline+BuildGPULightListParameters& parameters, UnityEngine.Rendering.HighDefinition.HDRenderPipeline+BuildGPULightListResources& resources, UnityEngine.Rendering.CommandBuffer cmd) (at library/packagecache/com.unity.render-pipelines.high-definition@9.0.0-preview.13/runtime/lighting/lightloop/lightloop.cs:2941)
UnityEngine.Rendering.HighDefinition.HDRenderPipeline.BuildGPULightListsCommon (UnityEngine.Rendering.HighDefinition.HDCamera hdCamera, UnityEngine.Rendering.CommandBuffer cmd) (at library/packagecache/com.unity.render-pipelines.high-definition@9.0.0-preview.13/runtime/lighting/lightloop/lightloop.cs:3578)
UnityEngine.Rendering.HighDefinition.HDRenderPipeline.BuildGPULightLists (UnityEngine.Rendering.HighDefinition.HDCamera hdCamera, UnityEngine.Rendering.CommandBuffer cmd) (at library/packagecache/com.unity.render-pipelines.high-definition@9.0.0-preview.13/runtime/lighting/lightloop/lightloop.cs:3592)
UnityEngine.Rendering.HighDefinition.HDRenderPipeline.ExecuteRenderRequest (UnityEngine.Rendering.HighDefinition.HDRenderPipeline+RenderRequest renderRequest, UnityEngine.Rendering.ScriptableRenderContext renderContext, UnityEngine.Rendering.CommandBuffer cmd, UnityEngine.Rendering.HighDefinition.AOVRequestData aovRequest) (at library/packagecache/com.unity.render-pipelines.high-definition@9.0.0-preview.13/runtime/renderpipeline/hdrenderpipeline.cs:2295)
UnityEngine.Rendering.HighDefinition.HDRenderPipeline.Render (UnityEngine.Rendering.ScriptableRenderContext renderContext, UnityEngine.Camera[] cameras) (at library/packagecache/com.unity.render-pipelines.high-definition@9.0.0-preview.13/runtime/renderpipeline/hdrenderpipeline.cs:1811)
UnityEngine.Rendering.RenderPipeline.InternalRender (UnityEngine.Rendering.ScriptableRenderContext context, UnityEngine.Camera[] cameras) (at <f79f93327fd6489ab9add787b6af0b86>:0)
UnityEngine.Rendering.RenderPipelineManager.DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset pipe, System.IntPtr loopPtr, Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle safety) (at <f79f93327fd6489ab9add787b6af0b86>:0)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)
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