Search Issue Tracker
Not Reproducible
Votes
0
Found in
2018.3.12f1
Issue ID
1142851
Regression
Yes
Bones no longer drawn in the scene view when adjusting Per-Muscle Settings
While adjusting Muscles & Settings the scene view stops rendering bones.
Steps to reproduce
- Open the attached project
- Select Assets > Animations > ReleaseQA > Models > Release QA - Winston Muscle Mapping
- Unlock the Inspector
- Select Rig > Configure
- Select Muscles & Settings
- Under Per-Muscles Settings adjust the slider for Spine Front-Back
Notice issue >> The Bone view is no longer visable on the model.
Working: 2019.2.0a9, 2019.1.0b10
Broken: 2018.3.9f1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note (2019.1.X):
This is fixed in version 2019.1+