Search Issue Tracker
Fixed in 2020.1.X
Fixed in 2018.4.X, 2019.3.X
Votes
0
Found in
2018.3.11f1
Issue ID
1142620
Regression
Yes
Black screen on Oculus Rift when Shared Depth Buffer on Oculus SDK enabled and Tracked Pose Drive applied on Main Camera GameObj
Steps to Reproduce:
- Open the attached project with 2018.3.9f1+
- Set up an Oculus Rift CV1
- make sure the Rift is off the head, with the sensor disengaged and the hmd display dark.
- Press play
- put on hmd
Expected:
headset turns on and the scene renders as normal
Observed:
HMD renders all black, or black artifacts cover gameobjects.
Reproduced on trunk commit 39ccc5e58255 (1 April 2019, 2019.2.0a11)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Console Warning -- KeyboardIconAtlas sprite Input Outline goes beyond the boundary of the Sprite rect.
- Reflection Probe “Probe Scene Editing Mode:” text is barely visible
- [HDRP] Game view doesn’t refresh after changing Camera Background Type until mouse moves over it
- Some Shaders appear twice in Material Shader selection menu
- Editor freezes with a StackOverflowException when certain asset types are assigned to a managed component in a SubScene via AddComponentObject
Resolution Note (fix version 2020.1):
A Renderdoc capture has verified that we are passing the correct image to the Oculus SDK.