Search Issue Tracker
Fixed in 5.2.0
Votes
0
Found in
5.1.0f2
Issue ID
699694
Regression
No
Lacking vertex attributes causes a crash on multithreaded rendering
Unity Android Player crashes when the following conditions are met:
- Dynamic batching is enabled.
- Multithreaded rendering is enabled.
- There is a shader that uses vertex colors.
- A mesh without vertex color is given to the shader.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Blank, Light-Themed "Create Node" window becomes visible on the next project open
- UI Elements/Layout inconsistencies in the Particle System component
- The Game view and Scene view fail to render when launching the Editor with a maximized Render Graph Viewer window
- "List is empty" is poorly visible in the "Create Node" window
- [Android] GameObject with a custom shader becomes invisible when deployed with the Vulkan Graphics API
Add comment