Search Issue Tracker
Fixed in 5.2.0
Votes
0
Found in
5.1.0f2
Issue ID
699694
Regression
No
Lacking vertex attributes causes a crash on multithreaded rendering
Unity Android Player crashes when the following conditions are met:
- Dynamic batching is enabled.
- Multithreaded rendering is enabled.
- There is a shader that uses vertex colors.
- A mesh without vertex color is given to the shader.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [UI Builder] Viewport's gizmos for Margin and Padding disappear when dragging to modify the value and the cursor leaves the Spacing section
- "Multiplayer Center" window does not reflect changes made in "Other Packages" section
- Crash on D3DKMTOpenResource when capturing with RenderDoc while GPU Skinning is set to GPU(Batched)
- Editing and saving Curve changes in UI Builder window throws multiple errors in the Console
- [UI Builder] Value is not selected when left clicking on Spacing/Border Widget values
Add comment