Search Issue Tracker
Duplicate
Votes
0
Found in
5.0.2p2
Issue ID
699698
Regression
No
[Colliders] Disabling/Enabling Mesh Collider stops Wheel Colliders from functioning
Repro steps:
1) Open project and scene 'scene'
2) Start the game
3) Disable Mesh Renderer in Vehicle -> RendererAnCollider
4) Notice nothing changes
5) Enable Mesh Renderer in Vehicle -> RendererAnCollider
6) Notice Wheel objects do not work properly because Vehicle object falls down
Workaround is possible through disabling/enabling Wheel Colliders of all Wheel objects at the same time
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Emojis with different skin tone options show incorrectly when "Multi Atlas Textures" is enabled in the Font Asset Properties
- Eyedropper Tool Shows Black Square UI Artifact on Cursor (Ubuntu)
- Some Emoji and Ligature sequences containing Variant Selectors are misinterpreted
- Errors “Render Graph Execution error” and "KeyNotFoundException" are thrown and Scene/Game views are not rendered when RenderGraphBuilder has AsyncCompute enabled
- Separation Line is used at the bottom of Prefab dropdown options when there is nothing to separate
Add comment