Search Issue Tracker
Won't Fix
Votes
6
Found in
5.0.0f4
Issue ID
698698
Regression
No
User object types with names that match an icon name will show this icon in the Inspector
How to reproduce:
1. Create a new project
2. Create script and name it "GameManager"
3. Notice that in the inspector it has different icon
Attached a project with more icons for further testing purposes.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash when attempting to create a custom FMOD DSP unit
- [Linux] Floating windows do not keep their size after restarting the Editor
- .framework plugin is mistakenly treated as a directory when building for Universal Windows Platform
- Artifacts appear on GameObjects when using the WebGL Player on Silicon macOS
- Only the icon of the disabled child GameObject is faded when a parent GameObject is a Prefab
dpoly
Mar 01, 2019 04:36
This is baked into Unity, but it's a fake problem. It arises only when you put your user-written code into the global namespace. Don't do it!
The real answer is that all user-written script code should be in its own namespace -- that's what the feature is there to do. It would help if the Unity templates adopted that convention.