Search Issue Tracker
Fixed
Votes
0
Found in
5.1.0f2
Issue ID
699710
Regression
No
Wrong description of the warning - " of the shader
Wrong description of the warning " of the shader."
The warning is
"MaterialEditor: Could not create custom UI from the CustomEditor: '' of the shader. Does the class name include its namespace? And does the class either derive from ShaderGUI or MaterialEditor?
UnityEditor.AssetPreviewUpdater:CreatePreviewForAsset(Object, Object[], String)"
Expected result: seems this ' '' of the shader. ' - only part of the sentence, maybe here should be whole sentence
To reproduce: open project attached to Case 699519
Comments (2)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Undo Stack Overflow" error is thrown, and Undo History is deleted when multiselected GameObjects are reparented to their GrandParents
- SearchColumn of type "ObjectReference" does not get refreshed for the custom SearchProvider when lighting generation finishes
- LogWarning is not executed in the HDRP package script when running the project in -batchmode
- Freeze on DynamicHeapAllocator::InitializeMemoryRegion when entering Play mode in a specific scene
- Memory usage rises when switching scenes with GRD enabled and a loaded texture in URP
DVFrance
Aug 06, 2015 12:42
Using Unity 5.1.2f1
Windows 7 64bits
intel xeon CPU E5-2630 v3 @ 2.40Ghz 2.40 Ghz
64 Go Ram
NVIDIA Quadro K4200
DVFrance
Aug 06, 2015 12:40
I also have this warning and doesn't found anything that correct it :
MaterialEditor: Could not create custom UI from the CustomEditor: '' of the shader. Does the class name include its namespace? And does the class either derive from ShaderGUI or MaterialEditor?
UnityEditor.AssetPreviewUpdater:CreatePreviewForAsset(Object, Object[], String)