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Specific sprite is not cropped correctly
Steps to reproduce: 1. Import Sprite.png to project. 2. Texture type Sprite (2D and UI), Sprite Mode - Single. 3. Drag Sprite to sce... Read more
[Profiler] Unable to Uncheck Timelines
Repro steps: 1) Open Profiler window in the Editor 2) Click colored boxes in the GPU and CPU tabs - everything works as expected 3) ... Read more
[Texture EXR] Textures imported from EXR files in Unity 5 have misaligne...
Reproduction steps: 1. Open attached project "EXR Import" 2. Observe "Polar_UVs_halfRes.exr" texture 3. Unity 4.6 and Unity 5 import... Read more
[NavMeshObstacle] Object orientation changes cause re-carving of NavMesh
Steps to reproduce: 1. Open attached project 2. Open scene 'scene' 3. Enter play mode and open scene view (with play mode on) 4. Se... Read more
AddListener and RemoveListener generate a lot of garbage
How to reproduce: 1. Open attached project 2. Attach script Test.cs to any game object - The script simply creates and removes lis... Read more
Wrong documentation regarding Asset Server
User reported a mistake in our documentation page. He pointed out that the line "To access the Administrator controls, launch Unity ... Read more
'Mute audio' button in Game view should be 'Mute Audio' to match the gen...
Steps to reproduce: 1. Open any project with Unity 2. Notice that 'Mute audio' button in the Game View is not capitalized while all... Read more
Object.FindObjectOfType finds all objects of type and returns the first ...
How to reproduce: 1. Open attached project 2. Attach script Test.cs to any gameobject - The script simply attempts to find an obje... Read more
Plugin crash on quitting viking village scene
-e: when playing the viking scene and quitting the plugin crashes -tested Win7, FF & Chrome -repro --get viking village from Asset... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Main Camera rendering is being overwritten by a UI Camera when using multiple cameras with URP and the second camera's background type is set to "Uninitialized"
- VisualTreeAsset has significantly increased memory allocation size at runtime when the project is built with IL2CPP scripting backend
- NullReferenceException is logged when cancelling Shader Graph recovery of an already deleted Shader Graph
- White Edges appear during Camera movement in runtime when using FSR2 with Motion Vectors and Exposure enabled
- Lens Flare renders without occlusion when the light source is obstructed by solid objects when running on Android using OpenGL