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Calling CancelInvoke() and exiting play mode at the same time crashes ed...
To reproduce: 1. Open project 2. Open and play 'PC_Demo_Stripped' scene 3. Exit Play mode when particle hits the wall 4. Repeat 3rd ... Read more
Visual Studio Code can't start debug, because "Multiple targets ... runn...
Reproduction steps: 1. Create a New Project 2. Create a Script and open it with Visual Studio Code 3. Try to debug Expected Result... Read more
Ping.DestroyPing crashes the Editor in Ping::Release
To reproduce: 1. Open the project, attached by the user (PingCrash.zip) 2. Open the "Main" scene 3. Enter Play mode 4. Wait for 5 s... Read more
[VCS] Connection detail fields show up empty after values have been set
Steps to reproduce: 1. Create new project in perforce workspace 2. Enable VCS perforce integration in editor settings 3. Enter valu... Read more
[UI] Skybox material is retained even after being removed from lighting ...
Steps to reproduce: 1. Create a new project, or alternatively download SkyboxBug.zip project 2. Open the Lighting Settings window 3.... Read more
Unity Remote Setting Learn more link is leading to a non existing web page
How to reproduce: 1. Open "New Unity Project(21)" 2. Enter Window -> Unity Analytics -> Remote Settings 3. Click on Learn more Exp... Read more
[VCS] Entering work offline mode while files are still being updated lea...
Steps to reproduce: 1. Create new project 2. Add few textures to it 3. Connect to perforce and submit files 4. Open editor settings... Read more
[Android] Gradle build fails if Keystore/Key password contains a single/...
1. Open the attached "QuoteKeystoreBug" project 2. Go to File --> Build Settings --> Publishing Settings 3. Browse for "WithQuotes"... Read more
Editor crashes with 'CheckDisalowAllocation' exception due to Cache Files
Editor crashes while stopping Standard_MapsAndMode scene of UTF_Suites_GraphicsGeneral. Steps to Reproduce: 1. Download the UTF_Sui... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph Memory leak when calling the ClearPropertyBinders and AddRemoveVFXProperty
- Entering "Configure Avatar" inside the Inspector locks it
- [Render Graph Viewer] Resource list icons cropped and in inconsistent positions
- Scene View with Debug Draw Mode enabled is gray when GPU Resident Drawer is enabled
- The UI is not visible when resizing out of focus built Player window with Application.runInBackground set to false