Search Issue Tracker
By Design
Votes
0
Found in
5.0.0p2
Issue ID
684391
Regression
Yes
[Texture EXR] Textures imported from EXR files in Unity 5 have misaligned RGB channels and are missing alpha channel
Reproduction steps:
1. Open attached project "EXR Import"
2. Observe "Polar_UVs_halfRes.exr" texture
3. Unity 4.6 and Unity 5 import the same texture differently, external image viewer (djv) opens it the same way 4.6 did
Notes:
1. Forum discussion: http://forum.unity3d.com/threads/unity-5-different-handling-of-exr-files-in-lightmapped-scenes.313299/#post-2041414
2. Attached screenshots for comparison
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “FMOD failed to set the software format to the custom sample rate…” warnings are thrown as System Sample Rate value is being changed in Audio section of Project Settings window
- VFX Marquee selection does match the visual indicator
- “Invalid AABB aabb” errors are spammed when “Infinity” value is entered in Collider Component fields
- Editor Role does not sync with the MPPM Play Mode Scenario Role when entering Play mode
- Long asset names cause overlap with the “Find” function in search result tabs
Zergling103
Sep 26, 2017 00:16
How the hell is this "by design"?
REOPEN!