Search Issue Tracker
Won't Fix
Votes
0
Found in
5.1.0b5
Issue ID
694780
Regression
No
AddListener and RemoveListener generate a lot of garbage
How to reproduce:
1. Open attached project
2. Attach script Test.cs to any game object
- The script simply creates and removes listeners
- The code:
public UnityEvent Event;
private UnityAction m_onStartAction;
void Start () { m_onStartAction = OnTestFunc; }
void Update ()
{
Event.AddListener(m_onStartAction);
Event.RemoveListener(m_onStartAction);
}
private void OnTestFunc() {}
3. Play the scene
4. Open the Profiler window
- Note how much garbage is collected for BehaviourUpdate -> Test.Update()
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Animator Controller throws MissingReferenceException after undoing Layer Creation
- Full stack trace is always printed when an exception occurs in an IL2CPP build
- Licensing Client fails to launch when opening Unity Hub (licensing client path is not found)
- Licensing Client fails to launch when opening Unity Hub
- Different custom Shader behavior when GPU Resident Drawer is enabled
Add comment