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Won't Fix
Votes
0
Found in
5.1.0b5
Issue ID
694780
Regression
No
AddListener and RemoveListener generate a lot of garbage
How to reproduce:
1. Open attached project
2. Attach script Test.cs to any game object
- The script simply creates and removes listeners
- The code:
public UnityEvent Event;
private UnityAction m_onStartAction;
void Start () { m_onStartAction = OnTestFunc; }
void Update ()
{
Event.AddListener(m_onStartAction);
Event.RemoveListener(m_onStartAction);
}
private void OnTestFunc() {}
3. Play the scene
4. Open the Profiler window
- Note how much garbage is collected for BehaviourUpdate -> Test.Update()
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