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Standalone holographic remoting application with XRSDK cannot connect to...
1. What happened After successfully building a holographic remoting application the Debug console of the application states: "UnityE... Read more
[Windows] Compilation times on the Windows Editor are noticeably slower ...
How to reproduce: 1. Open the user's attached "CompileTimeIssue" project 2. Open the Editor Iteration Profiler (Window->Analysis->Ed... Read more
White line is displayed at the bottom/right side of the Editor when Disp...
Reproduction steps: 1. Set Display resolution to 2560x1600 and Display size to 125% 2. Open attached "case_1299998.zip" project 3. M... Read more
Prefab with a NetworkManager refreshes infinitely
Reproduction steps: 1. Open user's attached project and Scenes/SampleScene scene 2. In the Hierarchy window, select NetworkManager 3... Read more
[Android][GI] Blocky artifacts in lightmap
In a very simple scene the baked lighting on a static cube is rendered smoothly on Desktop but has green splotches on Android. My b... Read more
Building with the XR Plugin for Holographic Remoting doesn't allow App t...
How to reproduce: 1. Open the attached "2020 Connect.zip" project 2. Build to UWP 3. Open built the solution in Visual Studio 4. Sta... Read more
Some Shader Requirements don't have a C# enum representation
How to reproduce: 1. Open the attached '1304582.zip' project 2. Build the project (File > Build and Run) 3. In the Unity Editor open... Read more
[2D][Sprite Shape] Having secondary normals on edge sprite variant cause...
[2D][Sprite Shape] Having secondary normals on edge sprite variant causes lighting issues on other variants Repro steps: - Open def... Read more
Crash on MTLReportFailure.cold.2 + 43 when running Build with Graphics J...
Reproduction steps: 1. Download the Build "Case_1227236.zip" from the attached link 2. Run the script "rustcrashtest.sh" located in ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Usage of Adaptive Probe Volumes throws a lot of IndexOutOfRangeException and Assertion Failed errors
- Prefab overrides don't recover missing managed references
- Trail Renderer visual doesn't match the positions of vertices when they have been offset
- [Mobile] The Material is not visible when using the Decal Renderer Feature
- Uncaught TypeError: Cannot read properties of undefined is thrown when the tab is inactive for several minutes