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[2d Prototype] Crash when using Rect Tool on N-sided Polygon with 3 sides
1. add a new N-sided Polygon 2d object to the scene 2. choose 3 for the number of sides and click Create Game Object 3. select th... Read more
[Hotkeys] Ctrl+hotkey combination same as editor's default does not work...
Ctrl + some keys (a,s,d,z,x,c,v,b...) are not working in editor's play mode. Steps to reproduce: 1. Open attached project's scene ... Read more
InputFields with ContentType of Password allows the copy function
Steps to reproduce: 1. Open the attached project 2. Open and run 'PasswordInputFieldScene' scene 3. Enter text into the password fi... Read more
CTRL+A does not work on input fields in play mode
[InputField] CTRL+A does not work on input fields in play mode Steps to reproduce: 1. Open the attached project 2. Open and run 'T... Read more
[InputField] Caret offset wrong when inside scaled canvas
Steps to reproduce 1. Open attached project 2. Open scene 'InputFieldCaretBug' 3. Enter play mode 4. Press on input field 5. Notice ... Read more
Undocked windows cannot be moved if they're in pairs
To reproduce: 1. Undock a window 2. Undock a second window and doc it below the first one (so that they combine a new window with th... Read more
Menu 3D scene UI is invisible
To reproduce: 1. Open the project attached. It is the Unity UI example project 2. Open scene "Menu 3D" 3. Notice that all the button... Read more
BlendTree in graph view doesn't get updated when a controller's paramete...
repro1: Create a New Animator Controller Create a new Blend Tree Go into the Blend Tree (make sure you have no parameters) Right-cli... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Main Camera rendering is being overwritten by a UI Camera when using multiple cameras with URP and the second camera's background type is set to "Uninitialized"
- VisualTreeAsset has significantly increased memory allocation size at runtime when the project is built with IL2CPP scripting backend
- NullReferenceException is logged when cancelling Shader Graph recovery of an already deleted Shader Graph
- White Edges appear during Camera movement in runtime when using FSR2 with Motion Vectors and Exposure enabled
- Lens Flare renders without occlusion when the light source is obstructed by solid objects when running on Android using OpenGL