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[Crash] Graphics.Blit() freezes windowed player on window resize
Steps to reproduce. 1. Build and run project "Case 695834 5.10f1.zip" for Windows. 2. Try to vertically resize player (decrease size... Read more
[Batching] UI is not batched correctly on ATI Radeon video cards
How to reproduce: 1. Open attached project 2. Open scene TestScene.unity 3. Turn on the Stats window in the Game view 4. Play the s... Read more
RequireComponent of type Collider2D crashes unity on component paste
Script with RequireComponent(typeof(Collider2D)) crashes Unity when is pasted from one GameObject to another GameObject without 2D c... Read more
Shadows precision loss with very large coordinates (>5000). Use camera-r...
Steps to reproduce: 1. Open attached project's scene Main. 2. Enter play mode. 3. Press F1-F6 to change distance from origin. 4. Obs... Read more
Unreachable code detected in for loop where every line of code is reachable
Reproduction steps: 1. Open attached project "UnreachableCodeWarning" 2. Notice warning in the console "Unreachable code detected" ... Read more
Attributes are not functioning on iOS
To Reproduce: 1. Build & Run the attached project in editor. 2. Observe that ExampleAssemblyAttribute is not applied to the Example... Read more
[Editor] Unity crashes ticking "Require ES3.1" or "Require ES3.1+AEP"
When ticking "Require ES3.1" or "Require ES3.1+AEP" with OpenGLES3 API on Android Player, unity crashes. 1. Open project. 2. Switch... Read more
[RealtimeReflectionProbes] Realtime reflections don't work on some platf...
Spheres with realtime reflection probes on the following platforms have largely blank surfaces, with small regions that seem reflect... Read more
AW can no longer move the current time before the first key
AW can no longer move the current time before the first key 1. What happened When I try and move the current time (red line) before... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Main Camera rendering is being overwritten by a UI Camera when using multiple cameras with URP and the second camera's background type is set to "Uninitialized"
- VisualTreeAsset has significantly increased memory allocation size at runtime when the project is built with IL2CPP scripting backend
- NullReferenceException is logged when cancelling Shader Graph recovery of an already deleted Shader Graph
- White Edges appear during Camera movement in runtime when using FSR2 with Motion Vectors and Exposure enabled
- Lens Flare renders without occlusion when the light source is obstructed by solid objects when running on Android using OpenGL