Search Issue Tracker
Fixed in 5.4.0
Votes
2
Found in
5.0.0b19
Issue ID
660329
Regression
No
[RealtimeReflectionProbes] Realtime reflections don't work on some platforms
Spheres with realtime reflection probes on the following platforms have largely blank surfaces, with small regions that seem reflective:
Bay Trail, Nexus 4, WebGL, Metro, iOS and WP8ARM.
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Palette Settings link to the documentation isn’t working
- Tags & Layers window has inconsistent remove button behaviour between Tags, Sorting Layers, and Rendering Layers when there are no removable items in the list
- "Type Options" and "Node Library" dropdowns do not open when clicked on the title
- Public char variables uneditable in Inspector when project setting "Use IMGUI Default Inspector" is enabled
- IAP Listener component’s list titles go out of bounds when resizing the Inspector window horizontally
akiraddd
Jun 02, 2015 00:23
I wonder if this is related to a question I posted in early May. I found that specular convolution is not rendering properly into the cubemap's mipmaps on Android...which could be causing the issue you have observed if your spheres aren't set to use a material that is perfectly smooth (i.e. 100% glossy).
http://answers.unity3d.com/questions/960285/are-real-time-reflection-probes-working-with-specu.html