Search Issue Tracker

Fixed in 5.4.0

Votes

2

Found in

5.0.0b19

Issue ID

660329

Regression

No

[RealtimeReflectionProbes] Realtime reflections don't work on some platforms

Global Illumination

-

Spheres with realtime reflection probes on the following platforms have largely blank surfaces, with small regions that seem reflective:
Bay Trail, Nexus 4, WebGL, Metro, iOS and WP8ARM.

Comments (1)

  1. akiraddd

    Jun 02, 2015 00:23

    I wonder if this is related to a question I posted in early May. I found that specular convolution is not rendering properly into the cubemap's mipmaps on Android...which could be causing the issue you have observed if your spheres aren't set to use a material that is perfectly smooth (i.e. 100% glossy).

    http://answers.unity3d.com/questions/960285/are-real-time-reflection-probes-working-with-specu.html

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.