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Fixed in 5.4.0
Votes
2
Found in
5.0.0b19
Issue ID
660329
Regression
No
[RealtimeReflectionProbes] Realtime reflections don't work on some platforms
Spheres with realtime reflection probes on the following platforms have largely blank surfaces, with small regions that seem reflective:
Bay Trail, Nexus 4, WebGL, Metro, iOS and WP8ARM.
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akiraddd
Jun 02, 2015 00:23
I wonder if this is related to a question I posted in early May. I found that specular convolution is not rendering properly into the cubemap's mipmaps on Android...which could be causing the issue you have observed if your spheres aren't set to use a material that is perfectly smooth (i.e. 100% glossy).
http://answers.unity3d.com/questions/960285/are-real-time-reflection-probes-working-with-specu.html