Search Issue Tracker
Fixed in 5.1.3
Votes
0
Found in
5.1.0f1
Issue ID
696814
Regression
No
[Editor] Unity crashes ticking "Require ES3.1" or "Require ES3.1+AEP"
When ticking "Require ES3.1" or "Require ES3.1+AEP" with OpenGLES3 API on Android Player, unity crashes.
1. Open project.
2. Switch to Android Player.
3. Untick automatic graphics api.
4. Remove all APIs except OpenGLES3, few options should spear.
5. Tick "Require ES3.1" or "Require ES3.1+AEP".
6. Crash!
Reproduced: 5.1.0f1, 5.1.0b6
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Warning of an unknown Script missing is logged when selecting VFX in Play Mode
- Vertical and horizontal scrollbars appear and disappear when dragging an attribute to a different position within the Shader Graph Hierarchy
- AudioSource.PlayDelayed() does not work with Audio Random Containers
- Compatible with the VFX Graph Shader Graph can't be dragged and dropped into the "Output" block from the Project window
- [Silicon] Freeze/crash on BrotliDecoderDecompressStream when using System.IO.Compression.BrotliDecoder.TryDecompress
Add comment