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Console errors are thrown when trying to save Profiler frames bigger tha...
Reproduction steps: 1. Create a new project 2. Import "ScriptThatCreatesHugeStacktrace.cs" to the project 3. In the toolbar, select ... Read more
CPU time spikes because we do not have async readback for environment
How to reproduce: 1. Open the attached project "1246013.zip" 2. Open the "MainGame" Scene 3. Open the Profiler window and select the... Read more
[URP][Mobile] SRP Batcher is not visible on mobile devices in Frame Debu...
Reproduction steps: 1. Open the attached user's project "srp-batcher-android.zip" 2. Open the "SampleScene.unity" under the "Assets/... Read more
Video is not played in Timeline when using Video Script Playable Track f...
To reproduce: 1. Open attached project ("case_1264686-Sample.zip") 2. Enter Play mode 3. Observe the Game view Expected result: A v... Read more
Error when entering a number for function parameter default value
[Original Issue|https://support.ludiq.io/communities/5/topics/4903-error-when-entering-a-number-for-function-parameter-default-value... Read more
Cursors is still visible when entering the Play Mode using Cursor.lockSt...
How to reproduce: 1. Open user's attached "CursorCaptureTest3" project 2. Open the "SampleScene" Scene 3. Enter the Play Mode while ... Read more
Changes to the coefficients of the Light Probes persist after exiting th...
How to reproduce: 1. Open the attached "SettingLightProbeCoefficientsAtRuntimeSticks" project 2. Open the "ProbeScene" Scene 3. Ente... Read more
EditorUtility.CopySerialized fails when objects assigned to SerializeRef...
Reproduction steps: 1. Open attached project "CopySerialized.zip" and scene "SampleScene" 2. In Editor menu, click Bug -> Try CopySe... Read more
Objects are not renderer when an unused pass in a shader is excluded fro...
How to reproduce: 1. Open the attached project named "TestProject" 2. Open the Test Scene 3. Observe the cube visible in the Scene v... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- NullReferenceException when setting 'isTextObjectScaleStatic' to false on a disabled TextMeshPro GameObject
- Shader Stripping Custom Options disappear when exiting Play mode without reloading Domain
- Decals do not get projected when 'Rendering Layer Mask' on a GameObject is 23rd Layer or above due to encoding/decoding issues
- Deriving from SearchContextAttribute doesn't always work
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