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Filled Image Type doesn't use Image center
Reproduction steps:1. Open the attached project “IN-29712_FillBug“2. Open the “TheWorldScene“ Scene3. Observe the “Image (1)“ GameOb... Read more
Crash on physx::Dy::SolverCoreGeneralPF::solveVParallelAndWriteBack when...
Reproduction steps:1. Open the attached “repro-project“2. Open "VR_Van" Scene3. Enter Play Mode4. Observe the crash Reproducible wit... Read more
Graph Node stays selected when the Unselection entry in the Undo Histor...
Reproduction steps:1. Open the attached project “UndoProject”2. Open “Assets/Scenes/OutdoorScene.unity” scene3. Open “Assets/PlanetG... Read more
HDRP default frame settings are not updating in the Inspector window whe...
Reproduction steps:1. Open the attached project “HDRPProject”2. Open the “Assets/Scenes/SampleScene” scene3. Select the MainCamera G... Read more
Incorrect memory leak detection when using UnsafeUtility.SetLeakDetectio...
Reproduction steps:1. Open the attached project “MemoryLeakBug“2. Open the scene “Assets/Scenes/SampleScene”3. Enter the Play Mode4.... Read more
Pop-up windows are not ordered properly when using VisualElement.add() m...
Reproduction steps: Open the attached project “UITKbug“ Go to “Window > App UI > Open Storybook” In the window “App UI - Story... Read more
Can not navigate through the Scene when using custom SceneView
Reproduction steps:1. Open the attached project “ShortcutBug”2. Press “Bug>Open Window”3. In the Scene Window try to adjust the V... Read more
EditorWindowTitle attribute does not work when applied to custom EditorW...
Reproduction steps:1. Open the attached project “WindowBug”2. Press “BUG REPORT>Window with custom title“3. Observe the opened wi... Read more
Error is logged when selecting UnityEngine.Terrain element in Memory Pro...
Reproduction steps:1. Open the attached project “MemoryProfilerBug”2. Open the Memory Profiler “Window>Analysis>Memory Profile... Read more
UnityEvent listener execution state is Off by default
Reproduction steps:1. Open the “OffByDefault” project2. Open the “SampleScene“ scene3. Select the “Test” GameObject4. In Inspector c... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Assertion failed” error is thrown in the Console window when pressing “Generate For All Visible” button in the Skinning Editor Geometry overlay menu
- UI Builder's Scale values cannot be parsed as 'px' and '%' types
- Dragged Transform Scale values in UI Builder are incremented by whole numbers
- Invalid Audio Handle error is thrown on Play Mode exit when Pipe.GetAvailableData is used in RootOutputInstance.IRealtime.EarlyProcessing
- [HDRP] Custom Post Process Orders dropdown is unstructured and unsearchable when adding a custom pass in Global Settings