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NetworkConnection.SendWriter overrides previous messages when Server and...
Reproduction steps:1. Open attached project "NetworkSendWriter"2. Open "Test" scene3. Hit Play Expected result:Client receives 4 mes... Read more
Grid and lines of Hand tool disappears after clicking on scene view or r...
To reproduce:1. Create new project2. Click anywhere on a scene view or remove Directional Light from scene3. Notice that grid in sce... Read more
[VCS] Perforce support missing scene checkout the first time an inspecte...
When using Unity Perforce support, some changes to the scene file which cause it to be dirtied do not check the file out from Perfor... Read more
Unity crashed on applying layer linker settings after re-compiling and r...
Steps to reproduce:1. Open attached project2. Open Weaver pro solution in VS (case_85196-Kybernetik\Source Code\Weaver pro)3. Open W... Read more
[Occlusion]Editor crashes when baking occlusion in a scene with a small ...
Steps to reproduce:1. Download and open the attached project2. Open scene Assets/1-Comparison Scene/"Scene"3. Activate Gameobject "2... Read more
Lights set on Auto do not render properly
Lights that are set on "Auto" do not render properly. Simple workaround is to set Render Mode to "Important". Note:This applies to b... Read more
[Crash] GetAutomaticFormat("Tizen") causes TextureImporter::FormatAndUsa...
Steps to reproduce:1. Open the project2. In the menu, click BugReport -> GetAutomaticFormat(Tizen)3. Observe the crash Reproducib... Read more
Render Texture does not render object with Geometry shader
I can reproduce this outside of VR mode by creating a render texture and assigning it to the camera. The resulting rt also doesn't h... Read more
Unity crashes when mono tries to access something from Jit table
Unity crashes when mono tries to access something from Jit table. Note: I've attached callstack retrieved from Unity.DMP (file attac... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used