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Override existing menu Items does not work until reimporting scripts
Reproduction steps:1. Open attached project2. In menu bar - GameObject/3D Object/Cube3. Notice that Cube is added to the scene4. Rei... Read more
Unity fails to load internal dll due to it being on an Unknown architecture
Open Unity 5.5.0b10 with any project (even empty one) and the following two error messages show up in the console: Failed to determi... Read more
AudioClip.GetData returns samples that are missing parts of the original...
To reproduce:1. Open the attached project2. Listen to the audio clip in the "Assets" folder "Sample Clip"3. Enter play mode4. Press ... Read more
[iOS][LocationServiceStatus] is false
Reproduction steps:1. Open the attached "Archive" project.2. Build and run the "Scene" for iOS.3. Click the "GetLocation" button on ... Read more
Calling Caching.CleanCache() method fails when there is a cached assetBu...
To reproduce: 1. Open attached project2. Open "TestScene"3. Open console window4. Enter play mode Expected result: Caching.CleanCach... Read more
Standalone build with Graphics job enabled leaks memory
Reproduction steps:1. Open the project provided2. Enable Graphics job (Experimental) in player settings4. Open Task Manager3. Build ... Read more
Shader upgrader fails if skipping Unity versions
- Import Edy's Vehicle Physics project from the Asset Store in an older Unity version (in my case Unity 5.5.0b5)- Open the project i... Read more
When changing model's pivot point location in Blender, the same part of ...
Steps to reproduce:1. Open attached file2. Open "Scene0" scene. Scene contains "Original" (imported directly from Blender) and it's ... Read more
Importing 5.4 project into 5.5 causes all text to render pink in the build
To reproduce:1. Build and run attached project2. Observe that all text fields in the game render as pink squares Notes: this only ha... Read more
Editor crashes with "PEXCEPTION_POINTERS pExInfo" when loading project s...
When opening project for second time, it crashes with "Crash in winutils::ProcessInternalCrash(PEXCEPTION_POINTERS pExInfo)" in the ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used