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Icon for Cloud Connect only updates after a few Editor refreshes
Create a new project and sing in with your UDN account at that time. When the project opens you will see that the Cloud Connect user... Read more
Cloud Connect Activate button on new project doesn't do anything
Create a new project and sign in with your UDN account at that time. Click on the Cloud icon on the rop right corner of the Editor t... Read more
App freezes on GetBuffer[Inline]
1. Open attached project(dropbox link) 2. Build to iOS 3. In app press Options and then press More 4. App will freeze Read more
Sprite tag reverts to 'blank' rather than None when selecting "Remove un...
1. import sprite and set to single mode 2. In packing tag create a new tag and hit enter: the new tag is visible 3. Now select "rem... Read more
Tooltips are missing for packing tag UI or sprite mode
1. open sprite texture importer for sprite 2. hover above 'packing tag' and observe that no tool tip is present 3. hover above 'Spri... Read more
Enter saves the packing tag, not apply for sprite packing tags on sub sp...
1. select a subsprite 2. select an existing tag: this enables the apply button 3. now select 'new' and create a new tag with out hit... Read more
Project launcher doesn't refresh 'new project' button to go away after s...
1. open project launcer and select new project - keep mouse hovering above that button 2. observe that the button stays into the new... Read more
[ReflectionProbes] Cannot bake custom reflection probe via script
Invoking reflectionProbe.RenderProbe() in a custom reflection probe's behaviour node fails to create or update the reflection. Qu... Read more
Player collides with sides of platform when using PlatformEffector2D wit...
To reproduce: 1. Open attached project 2. Open player scene 3. Jump to either platform, making sure to hit the side of it on your w... Read more
[StateMachineBehaviour] Inconsistent Start() usage in StateMachineBehavi...
Steps to reproduce: 1. Create new Unity project 2. Create new C# script 3. Change the inheritance from MonoBehaviour to StateMachin... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Main Camera rendering is being overwritten by a UI Camera when using multiple cameras with URP and the second camera's background type is set to "Uninitialized"
- VisualTreeAsset has significantly increased memory allocation size at runtime when the project is built with IL2CPP scripting backend
- NullReferenceException is logged when cancelling Shader Graph recovery of an already deleted Shader Graph
- White Edges appear during Camera movement in runtime when using FSR2 with Motion Vectors and Exposure enabled
- Lens Flare renders without occlusion when the light source is obstructed by solid objects when running on Android using OpenGL