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Packing sprites using Sprite Packer crashes this particular project on A...
Reproduction steps:1) Open user's attached "CustomSpritePacker.7z" project (3.7 MB)2) Make sure that Sprites have Packing Tag (all s... Read more
Cube 'stumbles' while sliding down the plane when they both have physics...
Steps to reproduce:1. Open attached project2. Open "2" scene3. Press play4. ObserveResult: cube falls down onto plane and starts sli... Read more
Emit over distance does not work for particle systems when Scaling Mode ...
Steps to reproduce:1. Open attached file2. Open scene "demo_beams"3. Move particle system "FireTrail" by grabbing and dragging arrow... Read more
Custom shader doesn't render shadows in Unity 5.5
How to reproduce: 1. Open attached project "844557 Lights and Shadows.zip"2. Open "4_spots" scene3. Look at the Scene View Expected ... Read more
OnPointerDown doesn't return the pressed UI elements
OnPointerDown() does not return the UI element that is clicked on; data.pointerPress gameObject is null. Steps to reproduce:1) Open ... Read more
[OpenVR] Cannot have two instances of the same project open at once (bui...
Steps to reproduce:1. Download and open attached project "vr-test.zip"2. Make sure the VR mode is on3. Build standalone project w/ "... Read more
Child object changes scale when it is duplicated
Duplicated child object changes scale if parent scale variables are not equal and child rotation are not equal to 0 or 90. Reproduct... Read more
ProjectSettings/GraphicsSettings.asset changes everytime platform is cha...
How to reproduce:1. Create new project2. Go to 'Edit > Project Settings > Editor > Asset Serialization and set it to 'Force... Read more
Editor Crashes When Game View is Behind of Asset Store Window at the Start
Reproducible on:5.4.2p35.4.2p25.4.2f25.4.1f1 Not Reproducible on:(Unity hides all other windows at start)5.6.0a25.5.0b10 (Works with... Read more
[Android] IL2CPP fails to build with vanilla Facebook SDK
Steps to reproduce:1) Download attached project ' Facebook780AndroidIL2CPP.zip' and open in Unity2) Make sure platform is set to And... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used