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5
votes
Fixed

[iOS] App crashes with EXC_BAD_ACCESS using UnityWebRequest

iOS

-

Apr 28, 2016

-

Version/s: 5.3.4p5

To reproduce: 1. Open attached project ("792606.zip") 2. Build for iOS 3. Run on iOS device 4. Hit either of the 2 buttons Actual b... Read more

0
votes
Fixed

[OSX][x64] Player crashes in screen selector when pressing enter

iOS

-

May 02, 2016

-

Version/s: 5.3.3p2

Reproduction steps: 1. Open x86_64 OSX app. 2. Navigate to Input tab in screen selector 3. Press several different letters and the E... Read more

0
votes
Fixed

[Particle System] invalid gravity modifier results in console spam

Shuriken

-

May 02, 2016

-

Version/s: 5.4.0b17

1) Open attached project 2) Click on particle system in the hierarchy 3) Observe the particle system simulate nicely 4) Now set th... Read more

1
votes
Fixed

[SinglePassStereo] SPS + deferred + spotlights = no lighting

VR

-

May 02, 2016

-

Version/s: 5.4.0b17

1) Download project and setup Vive 2) Enter Play mode 3) Observe the spotlight does not cast light or shadow onto the cube. Additio... Read more

0
votes
Won't Fix

[UI] Ambient lighting doesn't affect colored UI Text

UI

-

May 02, 2016

-

Version/s: 5.3.4f1

Steps to reproduce: 1) Open the attached project (TextLighting.zip). 2) Open the scene 'Example.unity'. 3) Enter playmode. - Notice... Read more

0
votes
Fixed

[RawImage] Crash when exiting after destroying mainTexture

UI

-

May 03, 2016

-

Version/s: 5.4.0b16

Repro steps: 1) Open the project and Bug.scene in it 2) Play and press Load Image in Game View 3) Wait for the Image to load 4) Clic... Read more

0
votes
Not Reproducible

Black terrain patches in standalone builds

Progressive Lightmapper

-

May 02, 2016

-

Version/s: 5.3.4f1

Steps to reproduce: 1.Open attached project "case_793553 repro" 2."Build and run" this scene 3.Notice black terrain patches in the c... Read more

4
votes
Postponed

[AspectRatioFitter] Scene is marked dirty although no changes were made

UI

-

May 02, 2016

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Version/s: 5.3.4f1

Steps to reproduce: 1. Open attached project 2. Open scene "TestScene" 3. Press Ctrl+n to create new scene 4. Note that Unity promp... Read more

0
votes
Fixed

[Particle System] Start Size resets to 1 if not specified in Emit Params

Shuriken

-

May 02, 2016

-

Version/s: 5.4.0b16

Steps to reproduce: 1. Open attached project and its scene "test" 2. Select "Particle System" in the hierarchy and set its "Start Si... Read more

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