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selection window is black and null reference exceptions are thrown (Exa...
To reproduce:1. Create new project2. Open Look Dev windows3. Open Look Dev Environment Library selection window4. Selection windows ... Read more
[Look Dev] Views Rotation value is changing when moving mouse pointer in...
To reproduce:1. Create new project2. Open Look Dev window3. Open Views drop down menu4. Move Rotation slider5. Release slider and mo... Read more
Build settings window becomes unresponsive when switching to Facebook pl...
To reproduce:1. Create new project2. Open build settings3. Switch to Facebook platform4. Notice that Build settings window becomes u... Read more
Player settings are missing when Facebook module is installed
To reproduce:1. Create new project2. Open Build settings3. Open Player settings4. Notice that player settings are missing and bunch ... Read more
[VR] Camera Preview window broken in Play mode
The 'Camera Preview' window that's supposed to pop up when you select the camera doesn't work when in Play mode, and VR is enabled. ... Read more
Camera Preview disappears after locking Inspector Window
Ok, I figured out the bug. I'll provide more details in a comment below, but here are the basic repro steps: Open up Editor Make sur... Read more
Occlusion Culling incorrectly culls point lights
Scene goes black because occlusion culling culls point light incorrectly. This happens in both editor (Windows and Mac) and player (... Read more
2D Raycaster doesn't capture IPointer/IDrag events
Steps to reproduce:1. Open attached project2. Open "main" scene3. Enter play mode4. Press/drag "3DColliders" object and observe cons... Read more
[Hierarchy] Editor crashes while dragging and dropping gameobjects in hi...
To reproduce:1. Open attached project.2. Drag and drop 'game objects' in hierarchy for some time. Just like in attached video. To re... Read more
[iOS][IL2CPP] Link Time Optimization prevent from creating stack traces
Reproduction steps:1. Open the attached project.2. Build the Unity project and open the Xcode project.3. Go to "Build Settings"("Set... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used