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Won't Fix

Votes

0

Found in

2018.3.0a4

Issue ID

1056665

Regression

No

GameObject.Find returns inactive objects

Scripting

-

To reproduce:

1. Open the attached project (New Unity Project (36).zip)
2. Open the Sample Scene
3. Enter Play mode
4. Observe the console: all three objects are found, even though the game object "3" is inactive

Expected: GameObject.Find should only return active game objects, as the documentation states

Reproduced in 2017.1.4p2, 2017.2.3p2, 2017.3.2f1, 2017.4.6f1, 2018.1.7f1, 2018.2.0f1, 2018.3.0a4

  1. Resolution Note:

    This particular case has been investigated thoroughly and we have decided, in the interests of protecting the stability and features of Unity for users that rely upon the affected versions, to not address this fix for the time being. We understand that this will cause problems for some users, and so may address in a future version.

Comments (1)

  1. StarGamingNetwork

    Jan 14, 2022 11:54

    This a bad decision to not fix. The documentation clearly states the correct behavior and can cause days of debugging as the UWP does return null if the object is inactive. It is so much easier to catch these in the editor instead of the hard to use UWP debugger except it doesn't happen in the editor. Also keep in mind other platforms may do this as well. I did not test them.

    I would hope you would change the editor at least if building for UWP or change the documentation and UWP to match the editor.

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