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SketchUpImporterTestsTests failures
to reproduce locally: 1. remove KnownFailure from test 2. staying in repo root type following command .\test -suite=integration -tes... Read more
Calling WebCamTexture.Stop() after GetPixels() leads to memory corruptio...
The issue is that WebCamTexture.Stop() frees internal memory buffer used by GetPixels(), but doesn't mark it as deleted. So subseque... Read more
The new Connect window still has some place holder text in it
http://i.imgur.com/NR0ELCf.png and http://i.imgur.com/IbeZqBp.png Read more
Text in Connect window is too small and very hard to read
See ElvisAlistar text in Organisation: http://i.imgur.com/dvlwEQ7.png Read more
Once Unity Ads is configured for a game for children under 13 there is n...
If I press the "This game is intended for children under the age of 13" button when configuring Unity Ads, but later I change my min... Read more
Connect window doesn't redraw after logging out
Log in and enable Unity Ads for a project inside the Connect window. Logout from this button: http://i.imgur.com/UsXuKFV.png. The Co... Read more
Connect window creates artifacts when resizing the Editor
With the Connect window open, try to resize the Editor window. It will look like this: http://i.imgur.com/FeNpm5A.png Read more
No feedback is given after pressing the Login button
Open the Connect window while being logged out. Try to press the Login button (http://i.imgur.com/fQKuOhM.png) to login. Nothing see... Read more
Icon for Cloud Connect only updates after a few Editor refreshes
Create a new project and sing in with your UDN account at that time. When the project opens you will see that the Cloud Connect user... Read more
Cloud Connect Activate button on new project doesn't do anything
Create a new project and sign in with your UDN account at that time. Click on the Cloud icon on the rop right corner of the Editor t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Main Camera rendering is being overwritten by a UI Camera when using multiple cameras with URP and the second camera's background type is set to "Uninitialized"
- VisualTreeAsset has significantly increased memory allocation size at runtime when the project is built with IL2CPP scripting backend
- NullReferenceException is logged when cancelling Shader Graph recovery of an already deleted Shader Graph
- White Edges appear during Camera movement in runtime when using FSR2 with Motion Vectors and Exposure enabled
- Lens Flare renders without occlusion when the light source is obstructed by solid objects when running on Android using OpenGL