Search Issue Tracker
Fixed in 2018.3.X
Votes
0
Found in
2018.2.0b11
Issue ID
1056594
Regression
No
Locked Timeline loses focus of the object after entering and exiting Play mode if Maximize On Play is turned on
To reproduce:
1. In a new project, create an empty object
2. Open the Timeline window and create a timeline for the new object
3. Lock the Timeline
4. Make sure that Maximize On Play is on
5. Select any other object in the Hierarchy that doesn't have a timeline
6. Enter and exit Play mode
7. Observe that Timeline window lost focus of the object
Expected: if a Timeline window is locked, it should never lose focus of the selected object
Reproduced in 2017.1.4p2, 2017.2.3p2, 2017.3.2f1, 2017.4.6f1, 2018.1.7f1, 2018.2.0b11, 2018.3.0a4
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment