Search Issue Tracker
Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.
Postponed
Votes
4
Found in
5.0.0f4
Issue ID
681493
Regression
No
[StateMachineBehaviour] Inconsistent Start() usage in StateMachineBehaviour scripts
Steps to reproduce:
1. Create new Unity project
2. Create new C# script
3. Change the inheritance from MonoBehaviour to StateMachineBehaviour
4. Try to use Start() function in it, notice no errors are thrown
5. Try to add parameters in Start function, e.g. Start(int x), notice an error is throw as in MonoBehaviour script, though the Start function is not being called in SMB scirpts
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Rendering errors are thrown when canceling full screen on OpenGL API Windows build
- Game view fails to render and becomes dark when the Screen Space Lens Flare Component's intensity is set to 1 and the Bloom Mip Bias is set to 0.
- Other threads get resized when trying to resize thread groups on the Timeline of the Profiler window
- Green highlight for selected panel lacks contrast when Editor theme is set to Light
- [Android] AR Camera Background has a white/bright tint when deployed with Gamma Color Space and Vulkan API
oddurmagg
Sep 04, 2015 18:12
This clashes with the callback names used in the nodecanvas asset