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Fixed in Unity 5.2.0

Votes

2

Found in

5.0.0p1

Issue ID

683964

Regression

No

Player collides with sides of platform when using PlatformEffector2D with one-way enabled

Physics2D

-

-

Priority: 2Necessary for shipping a final release

-

Severity: 2Core functionality majorly impacted

To reproduce:
1. Open attached project
2. Open player scene
3. Jump to either platform, making sure to hit the side of it on your way down
4. Notice that cube collides with sides of the platform

Comments (3)

  1. 295ca23f4db522bb1c3ec70ea042c0dc?d=mm

    helios

    Jun 28, 2015 17:19

    Correction - it IS indeed fixed, the way it works is completely different from before so I didn't realize. Everything is grand now.

  2. 295ca23f4db522bb1c3ec70ea042c0dc?d=mm

    helios

    Jun 27, 2015 14:01

    This is not resolved - it's been made worse actually. Side-collisions now happen ALWAYS instead of never.

  3. 2b22ead6be6007d1547ba2c8e865a8d0?d=mm

    kernjiro

    Jun 08, 2015 19:48

    Ya, I assumed "One way" meant you only collided when hitting the top of the collider, not the sides. That would be a three way collider in my eyes. It would be a nice feature to set each of the directions to collide or not individually.

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