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Fixed in 5.0.2
Votes
6
Found in
5.0.0p2
Issue ID
682972
Regression
No
App freezes on GetBuffer[Inline]
1. Open attached project(dropbox link)
2. Build to iOS
3. In app press Options and then press More
4. App will freeze
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UnityJosh
May 12, 2015 14:06
Download the latest patch and the issue is resolved! :D
https://unity3d.com/unity/qa/patch-releases
PNordlund
Apr 29, 2015 08:35
Any update on this? Future release, hope it's not Unity 6... :)
glennpow
Apr 18, 2015 03:59
This definitely still occurs for me in v5.0.1f1.
How do we Unresolve this issue?!
dxduanxin
Apr 13, 2015 05:56
Hit the same issue in Unity 5.0.1f1 on iPod Touch 5th (iOS 7.1.2) while work fine on iPad Mini 2(iOS 8.3). Had no problem with Unity 5.0.0 . Seems patch for 5.0.0 introduced this bug.
GilCat
Apr 10, 2015 18:17
This problem is still present in Unity 5.0.1
This issue is marked "Status: Fixed in future release ". Will that be a patch for Unity 5.0.1 ?
terstepki
Apr 04, 2015 13:12
Looks like it's about the Dynamic Batching. When i turn it off, it works well at 5.0.1
terstepki
Apr 04, 2015 12:31
My project was working fine with 5.0.0 but with 5.0.1 crashes at GetBuffer[inlined]
twiesner
Apr 02, 2015 18:50
5.0.1 has made this even worse in my project. Can't click a button without the app crashing and nothing in the scene has changed since I provided the project link. Same GetBuffer[inlined] thread 0 crash as before in xcode. What was changed between 5.0.0 and p1,p2,p3 &5.01? Xcode brings up a lot of issues with setvertexstategles and the draw buffers.
twiesner
Mar 31, 2015 20:31
Issue still occurs in patch 5.0.0p3. If I don't get 0 GetBuffer[inlined] in xcode on crashing, I will get 0 GetGLName[inlined] instead.