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[Linux Editor] Prefabs dragged across the Scene are offset from the mous...
Prefabs that are dragged from Assets folder to be placed in the Scene, are offset from the mouse cursor, depending on how far the cu... Read more
Word Space Canvas doesn't show up in Frame Debugger when debugging a Sta...
To reproduce:1. Open the attached project2. Enable "Run In Background"3. Build and run the project4. Open the Frame Debugger window,... Read more
[VR] Editor crash when switching between VR and non-VR w/ Image effects ...
Steps to reproduce:1. Download and open attached project2. Open scene "toggle_test"3. Make sure VR device is connected and that in p... Read more
Builds containing character ';' do not run
Steps to reproduce:1. Create a New project2. File > Build & Run > Build And Run3. Give any name that contains character ";... Read more
Upgrading particle system to 5.5.0 causes it to use previously unused em...
How to reproduce:1. Download attached project2. Open it with Unity 5.4.13. See that 'Footprints' gameobject emission type is set to ... Read more
Unable to serialize some of Unity's formats to Json with EditorJsonUtili...
Steps to reproduce:1. Download and open the attached project2. Open Window-->Editor Tests Runner3. Click "Run All" Expected resul... Read more
MeshSkinning.Update is Slowed Down by MeshSkinning.CalcMatrices
MeshSkinning.Update is Slowed Down by MeshSkinning.CalcMatrices. CPU time used by CalcMatrices is ~150% more than it used to be. (Co... Read more
Transform.SetParent() with worldPositionStays = false sometimes results ...
How to reproduce:1. Open user's attached project2. Open scene 'Main'3. Enter play mode4. Click 'Add Image' button4.1. If created chi... Read more
Load UncompressedAssetBundle hangs up Editor
Steps to reproduce:1. Open User's attached project2. Enter Play mode3. Press Space Bar. Notice: loading has finished (see Console)4.... Read more
Transform::BroadcastMessageAny crash caused by a prefab file
Repro steps:1. Open "Winternight.zip" project2. Open "scene_test_graveyard" scene Note: Crash occurs because of EXAMPLE.prefab file ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used