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0
votes
Fixed
1
votes
Fixed

Hard EXC_BAD_ACCESS crash from AsyncOperation

Editor - Other

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May 27, 2016

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Version/s: 5.3.5p1

How to reproduce: 1. Extract attached project 2. Replace the runTestsForever.sh script with the one provided here 3. Edit the runTe... Read more

0
votes
By Design

Unity crashes when using "Object.DontDestroyOnLoad(this);" because of me...

Scripting

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Dec 27, 2015

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Version/s: 5.3.1f1

Steps to reproduce: 1. Open attached project. 2. Open scene named "MoveCubeAB". 3. Enter the play mode. 4. Wait for some time (until... Read more

0
votes
Fixed

UnwrapCL.exe fails with models set to Generate Lightmap UVs

Asset Import

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Jun 01, 2016

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Version/s: 5.4.0b21

Imported models in 5.4.0b21 fails, the following error continuously appearing: "UnwrapCL.exe has stopped working". Reproduction Ste... Read more

3
votes
Postponed

Editor crashes in 'mono_magic_trampoline' when calling a generic function

Mono

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May 29, 2016

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Version/s: 5.3.5f1

Steps to reproduce: 1) Open the attached project. 2) Open scene 'eg.unity'. 3) Press play. - Unity crashes. Note: it crashes when... Read more

0
votes
Fixed

System.Net.NetworkInformation.Ping returns NULL

Networking

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May 31, 2016

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Version/s: 5.3.4p6

To reproduce: 1. Attach PingDemo.cs to object in the scene 2. Press play 3. Notice that is ping is NULL Reproducible: 5.4.0b20, 5.... Read more

0
votes
By Design

Normal Map decompression results in skewed orientation

Graphics - General

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Jun 01, 2016

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Version/s: 5.3.5f1

Steps to reproduce: 1) Open the attached project. 2) Open scene 'Normal Maps'. 3) Focus the scene camera on the group of cubes in th... Read more

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