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[2D] Character pose changes in the skinning editor when .psb is sliced f...
On slicing the .psb from the sprite editor window, character pose changes in the skinning editor, refer attached video. Steps to Re... Read more
[GPU PLM] Unity leaks memory when continually interrupting GPU PLM light...
Reproduction steps: 1. Create a new project 2. Add a Terrain and a Cube to the Scene 3. Make sure the Cube contributes to Global Ill... Read more
[Profiler] Raw Hierarchy data transition is not smooth on clicking on Up...
On clicking on Up and Down Arrow button, transition of the selection is not smooth in the Raw Hierarchy Data. sometimes transition i... Read more
[Android] Gradle build failure when file names contain single quotes
Reproduction steps: 1. Open the user's attached project "DnDHelper.zip" 2. Create a text file with a name "Devil's tongue" 3. Import... Read more
Closing the Editor while scripts are being created results in a crash
How to reproduce: 1. Create a new project and open it 2. Make sure you have the "Create New C# script" shortcut set in the shortcut... Read more
[IMGUI] Scene View Menus open on clicking Console Window Menus while Sce...
While moving around in the Scene View using Arrow keys, clicking anywhere on the Console Window Menu Panel opens up corresponding Sc... Read more
[macOS] Assets cannot be saved if the project name contains certain Unic...
How to reproduce: 1. Create a new Unity project with a non-ASCII character in its name(e.g. New Unity Projectś) 2. Attempt to use th... Read more
[HDRP] CommandBuffer.CopyTexture results in white RenderTexture when Ren...
How to reproduce: 1. Open the attached '1229053.zip' project 2. Open 'samplescene' Scene 3. Enter Play Mode 4. Select 'Copy Texture'... Read more
Passing a folder to AssetDatabase.ImportAsset() with ImportAssetOptions....
Steps to reproduce: 1. Open the attached project (case_1230194.zip) 2. In the menu bar under "Test", select "Import" 3. Open the Con... Read more
Mesh Collider Cooking Options does not reset to default without re-addin...
How to reproduce: 1. Open the attached project "1229712 - 2019.3.6f1.zip" 2. Open the "Test" Scene 3. Uncheck one of the Cooking Opt... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "ArgumentOutOfRangeException" and UITK is rendered incorrectly when building in WebGL with Native C/C++ Multithreading enabled
- Changing Transform.position.z per-frame should not affect Rigidbody2D interpolation.
- Cancelling a build during "Incremental Player Build" step returns wrong BuildReport result
- Log “Found 1 leak(s) from callstack:“ is present in Editor when Leak Detection Level is set to "Enabled"
- Content in "Asset PostProcessors" Section Not Vertically Centered in Box