Search Issue Tracker
Fixed in 1.0.0-preview.7
Votes
0
Found in [Package]
1.0.0-preview.6
Issue ID
1229146
Regression
Yes
[InputSystem] Reordering of ActionMaps in Input Action window fails and throws "Should have drop target" error
How to reproduce:
1. Open attached project "InputTests.zip" (or create a new project and import Input System package)
2. In Project window, right-click -> Create -> Input Actions
3. Open newly created Input Action
4. In Input Action window, create ~6 "Action Maps"
5. Try to reorder action map 2 with action map 3
Expected result: the action map switch places
Actual result: the action map 2 goes down to the bottom of the list, an error is thrown "Should have drop target"
Reproducible with: 2019.1.14f1 (0.2.6, 0.2.10, 0.9.0), 2019.3.7f1, 2020.1.0b3, 2020.2.0a4 (1.0.0-prev.6)
Not reproducible with: 2018.4.20f1, 2019.1.14f1 (0.2.1)
Could not test with: 2017.4 (New Input System was not yet implemented)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Rigidbody2D.Slide API does not have the needed configuration when creating a 2D Top-Down character controller
- Opening reference for "Playables"component redirects to a missing page
- Sprite Renderer image is changed when switching Mask Interaction and changing Sprite to a shared Sprite
- An unsigned integer is not compared with an integer correctly in player when using IL2CPP backend
- Graphical artifacts are being rendered in Scenes that are loaded during run-time when GPU Resident Drawer is turned on
Resolution Note (fix version 1.0.0-preview.7):
Fixed by https://github.com/Unity-Technologies/InputSystem/pull/1107
Verified in: InputSystem (1.0.0-preview.7)